ooze does *MASSIVE* aoe too so thats a shitty argument.
No it's not. Rook is an effective AoE character when hammer slam ranks up. You may feel that UB needs a nerf because he does good AoE damage and and is mobile, but that doesn't mean rook needs a buff to dominate in 1v1s.
Rook has a lot of downsides and when specced fully 1vs1
What does that even mean? What does a fully 1v1 spec'd rook look like?
he should be able to stand up to an UB that is geared toward chasing people down.
And what does this mean? A UB with inner beast and boots of speed is fully equipped to chase someone down, but there's no special gearing towards that objective. Even a single point of diseased claws with no other speed modifiers is enough for most targets, so what exactly is UB "geared for chasing people down?"
Rook sacrifices speed and mobility for straightout brute strenght. UB DOESNT have to SACRIFICE ANYTHING for this and hes still able to walk pretty fast.
Rook sitting in a tower farm can already brutalize any other DG 1v1. Only high level oak and UB have a shot at it, and the UB needs to be level 15+ to gut tower damage with acclimation. Most rook players I see end up with goofy builds that make no sense so they get a much poorer sense of rook's ability to hold onto an area of the map. When people get Structural Transfer and have to wait for level 18 to max out hammer slam, that's a mistake. When people get tower III and then stop leveling towers in favor of stats or slam, that's a mistake (tower IV is absolutely critical for mana management if you intend to both tower and slam), when people skip Trebuchet and have to keep placing towers in dangerous places to advance on a base, that's a mistake.
I don't know what builds you people are using, but if you can't hold back a UB from levels 1-15, especially one who gets anklets of speed or early boots or whatever exactly you mean by gearing to chase people, you're doing it wrong.