This has involved into very interesting post (at least for me), i wish i read it earlier cause then my post wouldnt look so worthless, but anyway i cannot hold myself from writing this. I hope you wont mind too much, cause its also far from actual post topic.
Ok, i'll go through some highlight:
xavior:Lack of offensive abilities? You have an ability that at level 10 allows you during the small duration ground spikes is active to deal over 4k!!!!! damage to a single building.
i personaly consider that(=ground spikes/armor effect) as unbalanced(on towers), and something that should be fixed.Towers have 0 armor and with GS 4 go to -1500 armor. It's just smth that should be changed; give towers some armor, and change the way armor reduction works(specially when 'minus armor'). Qot shouldnt be Tower killer with GS, but with Uproot!
morpheas:But some games last long (pro games usually) when this happens it really doesnt matter how strong your demigod is. You might have a UB that is level 19 and everyone else is 14 (lets say you outleveled everyone) and u can take them 1v3 with poping a sigil. it still doesnt matter. at this point what matters only is who gets giants 1st and MOST importantly who can cap lock 1 or 2 enemy portals.
the truth that everybody knows, and which i dont like to be that way. Locking shouldnt be so game winning, while levels&skills are much less.
An example; In 1 game (i wish i had saved the replay to show you) I was regulus. enemies were beast , oak and regulus. My allies were not good at all. Almost noobs i would say. my enemies were not bad though. end game i had 0 deaths 16 kills, and i was level 18 and every1 was level 13. I could kill them 2v1 with my reg. even the beast. Why did i lose? because my allies never used 1 teleport and didnt even try to cap lock 1 portal. i did my best to cap their portal and protect my portals. I couldnt be in 2 places at once (my allies were too dumb to protect the portals) so i lost the game. Just because my enemies were better at capping portals than my allies. see my point?
just what i said above.
I could only add that i dont like when someone (not even higher lvl than others) can take(late game-artifacts!) 3 enemies single-handedly just because he bought Bulwark and Ashkandor, while others/enemies have not(but still having all good non-artifact items), and it doesnt help them even if they spam all abilities/spells on that guy; and he just right-clicked them(without even using skills sometimes) - untouchable! It is possible for every dg to do that (not just beast), and i dont care if you say: 'dont let him come to that point', regardless, its just not right. should be better balanced.
And also you will never see a QoT, TB or Reg in a real pro premade vs premade game. Ok not never but most times that is the case.
That also should be balanced; every dg should be equally desired in one's team!
Now about TB i have to tell you again that he is a support DG. And in a 2v2 game you are refering you dont need the "squishie" demigods (TB, Regulus). At least a sedna, oak or a qot with rook would be nice. I am not saying that all games should have 2 of the 4 strongest Demigods but at least 1.
In practice it is mostly balanced imo.
Just as i said above - there should not be: 'he is strong dg, that one isnt', but both equally strong. It is mostly balanced, but not that mostly, i would really like better balancing.
golgoth: Back to the original post. Bite does not need buffed. It needs the speed or armour debuff taken away.
Personally I would like to see the Bat Swarm nerfed or to disappear. Like Oaks sheild it makes him unkillable.
Then again I would like to see a lot of minor changes made... I should just mod them myself some time...
Me too.
(and i have number of ideas)
xavior: Either we fix 5 people with a buff or we fix 3 with a nerf.
We fix 5 people with a buff!
Exactly thats why the top 4 characters need a nerf not the bottom 4 need a buff.
I dont agree in general. Some stuff should be nerfed definitely, but most of them should be buffed!
cosmoe: Also if you get ganked 2vs1, which happens often because you're slow as hell, it's not very fun to know you're gonna die and you can only prolong it a bit by constantly Mulching and Shielding. Slow death is not fun!
Yeah, exactly! 'Slow death is not fun!!'
So a full general team is fine to be created but no full assassin teams? Cause that isn't balance between assassin and general then if generals are needs and assassins are just a big MEH?
i agree that assasins should be more viable (so far only beast is on 'high lvl', all others require very skillfull player). It is not balance imo when general without minions can act as assasin, but in fact better than real assasin! (plus having better staying power)
Now erebus in my mind is supposed to be support in the way that batswarm can be very effective in taking down fleeing enemies, bite is a powerful debuff, and mist is a healer. It's just that bite and his minion swarm became too powerful damage wise causing him to become a PURE damage general instead of one that can support as well.
agreed in some parts(from my point said above). but not in all, see below.
gkrit: "Not dying is more important than killing"
they r actually both rlly important.
agreed
morpheas:Ok i will explain. 4 generals - QoT, Sedna, Lord Erebus, Oak. 2 of them are damage dealers - Erebus, Oak. 2 are support - Sedna, QoT.
4 assasins - TB, Regulus, UB, Rook. 2 of them are damage dealers - UB, Rook. 2 are support - TB, Reg.
Now i dont know how the developers meant each character's role when they developed the game. But that is how it is now.
that seems true indeed, but as i said, i would like better balancing, and (therefore) lesser difference in classifying someone as dam dealer or support. For example, why are TB&Reg support, and UB&Rook dam deal. when they should all be classified as dam dealers(assasins!), and also all capable of being support in some other way.
edit:
on topic: i dont think bite should get 15 lvl skill, not because it will probably be op, but just it shouldnt (becouse of logic - there is no 'super bite', it is like if Ooze would get a lvl 15 skill! - the way i think). I would rather buff it again if it seems not powerful enough
, and i'm against removing slow effect, maybe just that slows little less, but i'm not voting for that atm.
Sorry for massive post