Quoting Kodiak888, reply 3But I've yet to play a game that challenges me in the endgame.
I agree. It often feels like how long till you win, rather than if you win.
I really like how in some games, if the game is obviously in favour of one side, it creates an event that changes the game balance completely. Like having all the other Civs gang up on you in GalCiv 2... All I did was research Lasers V...
Space Empires V has a few sliders to help. You can select that all of the AI's work together against you, and give them boosts (ie resource cheats). The game has a nice ship design function, where you pick the different components, not build the ship itself. You have to build different ships for different rolls or you'll never succeed. Missile Ships, Escort Ships, Troop Transports, Boarding Craft, Carriers, Satellite launchers, Dreadnoughts, Planetary Assault Craft, Scouts. You'll have to balance weapons, engines, armor, shields, sensors, etc. You can also automate much of the game, with planetary or ship orders, to take out any of the tedium you don't personally want to do. There's also random events that can destablize the game, or just add some randomness.
I recommend it, but will warn you the graphics aren't great. They're not bad by any means, but it's a small game from a small company. The interface is clunky, and definately takes some practice to navigate, but after some play time it becomes second nature. I know in the States, and Gamestop, you can Buy Space Empires V Deluxe Edition for $2.99, so it's more than worth the price of admission.