So I would like to make a mod that makes the generals play more like an RTS. These are my ideas so far..
Increase the number of minions that the generals can have across the board.
Buff Yetis and Shamblers so they don't suck.
A minion can gain XP and Gold from a creep dying if he does a significant amount of damage to that creep. To balance this out a Generals minoin will give XP and Gold to an opposing player if that player does a significant amount of damage to the minion and it dies.
Minions will have high damage but low health.
Tower damage to a generals minoins will not give XP.
The Attaching capability of Generals will be nerfed.
A Generals summoned minators (only the Melee guys) will be able to cap flags, but at a slower rate than a demigod.
Teleports will not regroup minoins
The way I want to balance this is so that if an assassin without any AOE goes up against a General when all if his minions are with him, the General will win. Gathering all of the generals minions in one place will be a very risky move however because the health of the minions will be low enough to make them susceptible to AOE attacks. If a general has all of his minions taken out with an AEO attack, then it will be almost as bad as dying from an XP/Gold point of view.
This will encourage generals to spread their minions out and control them strategically. Generals can no longer use their minions as cannon fodder if there is a demigod around. Generals will be able to farm multiple lanes at once and capture multiple flags at once, but will not be able to go head to head with an assasin that has AOE.