.06 is up.
Demon Assassin 19-20 skill fixed before release.
Builds posted earlier plus all the other demigods (minus oculus). New builds at end of this post.
I looked at oculus and have no idea what he should use, so he is on the default weighted random skill plan. If you have a build for him post it or a link to it.
These builds are a first stab at getting a better build plan in compared to the 3-4 default ones the AI's come with. I would like to have 2+ builds for every demigod to keep some randomness in thier skill use. If you have suggestions for any Demigod post the build or a link to it in this thread and i'll probably enter it in.
Thanks all.
Rook
hammer_boulder = {
'HRookHammerSlam01', # 1
'HRookArchers01', # 2
'SAVE', # 3
'HRookHammerSlam02', 'SAVE', # 4
'HRookBoulderRoll01', 'HRookTowerOfLight01', # 5
'HRookGodStrength01', # 6
'HRookHammerSlam03', # 7
'HRookTrebuchet01', # 8
'SAVE', # 9
'HRookHammerSlam04','HRookBoulderRoll02', # 10
'HRookGodStrength02', # 11
'HRookTower01', # 12
'SAVE', # 13
'SAVE2', # 14
'HRookDizzyingForce', 'HRookPoison','HRookBoulderRoll03', # 15
'HRookGodStrength03', # 16
'StatsBuff01', # 17
'StatsBuff02', # 18
'StatsBuff03', # 19
'StatsBuff04', # 20
},
TB:
Hybrid_Fire_ICE = {
'HEMA01RainIce01', # 1
'HEMA01Fireball01', # 2
'HEMA01FrostAura01', # 3
'HEMA01RainIce02', # 4
'HEMA01Fireball02', # 5
'HEMA01FireNova01', # 6
'HEMA01RainIce03', # 7
'HEMA01Fireball03', # 8
'HEMA01FrostAura02', # 9
'HEMA01Fireball04', # 10
'HEMA01RainIce04', # 11
'HEMA01FireNova02', # 12
'HEMA01FrostAura03', # 13
'HEMA01FreezeStructure01', # 14
'HEMA01Clarity', # 15
'HEMA01FreezeStructure02', # 16
'HEMA01FreezeStructure03', # 17
'HEMA01FreezeStructure04', # 18
'HEMA01FireandIce', # 19
'HEMA01FireNova03', # 20
},
Reg:
auto_attack = {
'HGSA01AngelicFury01', # 1
'HGSA01MaxRange01', # 2
'HGSA01Maim01', # 3
'HGSA01AngelicFury02', # 4
'HGSA01MaxRange02', # 5
'HGSA01Betrayer01', # 6
'HGSA01AngelicFury03', # 7
'HGSA01MaxRange03', # 8
'HGSA01Maim02', # 9
'HGSA01AngelicFury04', # 10
'HGSA01Betrayer02', # 11
'HGSA01Maim03', # 12
'StatsBuff01', # 13
'StatsBuff02', # 14
'HGSA01Betrayer03', # 15
'StatsBuff03', # 16
'StatsBuff04', # 17
'StatsBuff05', # 18
'StatsBuff06', # 19
'HGSA01ImpedanceBolt01',# 20
},
UB:
ooze_speed_stats = {
'HEPA01Ooze01', # 1
'HEPA01SpeedIncrease01', # 2
'HEPA01DiseasedClaws01', # 3
'HEPA01Ooze02', # 4
'HEPA01FoulGrasp01', # 5
'HEPA01SpeedIncrease02', # 6
'HEPA01Ooze03', # 7
'HEPA01SpeedIncrease03', # 8
'HEPA01DiseasedClaws02', # 9
'HEPA01Ooze04', # 10
'HEPA01DiseasedClaws03', # 11
'StatsBuff01', # 12
'StatsBuff02', # 13
'StatsBuff03', # 14
'HEPA01Acclimation', # 15
'StatsBuff04', # 16
'StatsBuff05', # 17
'StatsBuff06', # 18
'HEPA01PostMortem01', # 19
'HEPA01Plague01', # 20
},
Sedna:
heal_pounce = {
'HSednaPounce01', # 1
'HSednaInnerGrace01', # 2
'HSednaHeal01', # 3
'HSednaPounce02', # 4
'HSednaHeal02', # 5
'HSednaInnerGrace02', # 6
'HSednaPounce03', # 7
'HSednaHeal03', # 8
'HSednaInnerGrace03', # 9
'HSednaPounce04', # 10
'HSednaHeal04', # 11
'HSednaHealingWind01', # 12
'HSednaHealingWind02', # 13
'HSednaCounterHealing01', # 14
'HSednaInspiringRoar', # 15
'HSednaLifesChild', # 16
'HSednaMagnificentPresence01', # 17
'HSednaMagnificentPresence02', # 18
'HSednaMagnificentPresence03', # 19
'HSednaSilence01', # 20
},