Graveyard should be out in .16. It was for offline testing since i was playing with thier flee chances they were dieing a lot 
Sedna i believe was taken from the 'duelist' guide if i recall:
heal_pounce = {
'HSednaPounce01', # 1
'HSednaInnerGrace01', # 2
'HSednaHeal01', # 3
'HSednaPounce02', # 4
'HSednaHeal02', # 5
'HSednaInnerGrace02', # 6
'HSednaPounce03', # 7
'HSednaHeal03', # 8
'HSednaInnerGrace03', # 9
'HSednaPounce04', # 10
'HSednaHeal04', # 11
'HSednaHealingWind01', # 12
'HSednaHealingWind02', # 13
'HSednaCounterHealing01', # 14
'HSednaInspiringRoar', # 15
'HSednaLifesChild', # 16
'HSednaMagnificentPresence01', # 17
'HSednaMagnificentPresence02', # 18
'HSednaMagnificentPresence03', # 19
'HSednaSilence01', # 20
Looks like i just need to drop pounce II and III in the early game for helaing wind.
As of .16? She should already be on those items:
# Scaled Helm
# +750 Mana
Item_Helm_010 = {
Priority = 20,
},
# Banded Armor
# +500 Hit Points
Item_Chest_020 = {
Priority = 25,
},
# Nature's Reckoning
# 15% chance on hit to strike nearby enemies with lightning for 250 damage
Item_Ring_030 = {
Priority = 30,
},
# Unbreakable Boots
# +360 Hit Points
# +540 Armor
Item_Boot_040 = {
Priority = 35,
},
# Nimoth Chest Armor
# +1100 Armor
# +10% Dodge
Item_Chest_030 = {
Priority = 40,
},
# Plenor Battlecrown
# +1000 Mana
# -25% to ability cooldowns
Item_Helm_030 = {
Priority = 45,
},
# Vlemish Faceguard
# Increases the Mana Regeneration of you and nearby allied Demigods by 40 Mana per second.
Item_Helm_040 = {
Priority = 50,
},
I can't really control the order she buys the item other than the highest priority item that can be bought with her current gold will be selected when she is shopping. I can make priests/monk, above vlemish and she will always start with them since they are cheap.
When all the slots are full it will sell the lowest priority item to make room (nature's reckoning). I'll swap boots with plenor in the priority list, so at 1500 gold it will pick boots, nimoth, plenor, but at 1750 it will always take vlemish.
That should get her to a pretty solid state.
Edit:
For potions and teleports. Yes i can set a distance check for enemies on using the survival items. Offline i am also testing with a fixed health amount before considering retreat. 2000 seems to be working well and the demigods that arn't health stacked retreat better. Should it retreat sooner later?
Potions never had an enemy distance check, but teleport does in the default AI, so i can turn that on and copy the check to potions. I'll tinker with this offline and see what results.