Warp area has easily one of the coolest skill animations in this game, but the effect and costs are really bad, making DA have trouble destroying creeps late game. While it's bad to compare it to other skills, since every demigod is made differently, I can at least prove that the level 1 skill is terrible with a simple comparison to two other similar skills.
Warp Area I
Available at level 5, 700 mana, Instant cast, and 15 second cooldown Level 5 required
DA does a series of 4 warps for 250 damage each over 1.6 seconds. Demon Assassin is invincible for the duration of Warp Area I.
Fire Nova I
Level 5 |
Fire Nova I |
775 mana |
0.5s |
15s |
400 |
15 |
Available at level 5, 775 mana, .5 second cast time, 15 second cooldown.
A wave of fire radiates outward from the Torch Bearer, dealing 400 damage and throwing smaller units into the air
Surge of Faith
Available at level 5, 500 mana, 1 second cast time, 10 second cooldown
Oak releases a wave of holy power, dealing 300 damage to enemies. Increases allied unit attack speed and movement speed for 7 seconds
The biggest difference between Warp Area and the other two skills is that Warp Area can only deal a maximum of 1000 damage, whereas the other two skills can theoretically unleash infinite damage. Even against a single 7 unit creep wave, Surge of Faith can deal up to 2100 damage, as opposed to Warp Area's 1000 damage. Warp Area is also very expensive. It costs 700 mana, as opposed to Surge of Faith's 500 mana, and as opposed to Fire Nova's 775 mana: Only a slight cost decrease for a huge disadvantage in damage output.
The only advantages this skill has is that it has an instant cast time, and it makes DA invulnerable for 1,6 seconds. However, I can't imagine those attributes improving this skill from being worthless. While I think the level 10 ability is pretty crappy for its cost too, I think the level 5 ability should at least be able to target as many enemies as the level 10 one (8) for the same time duration.