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So Rook is actually pretty powerful when used correctly and with a good team? I mean, I know that if he is at level 20 and has good equipment he becomes a wrecking ball (depending on the build), but still......you know what I mean. I'll stick with UB and.....hmm....Erebus for general. I sorta like Erebus; not as much as Oak, but I am better as him.
Thanks again mate!"
From several hundred games, these are the trends that I have noticed for demigods: (this is pre-Oc/DA, of course)
-- Sedna is very strong early game. Levels 1-5 are her shining point, with a weak point at 4 where her skills aren't able to match up with the increase of others (you can get a larger heal, but you don't have the mana for it so... could die if you had enough for Heal I but not Heal II . You could get Pounce, but you'll never have mana for that. Last choice is Inner Grace which is decent but meh). She is a very good choice for designated Currency-bitch since she can basically survive with monks and Blood of the Fallen for a decent portion of the game, which makes her a stronger team-character.
She continues to be quite useful and strong, with a weak point around 6-7 again. Level 8 she can typically kick other general's ass due to Counter Healing but as bursts become stronger and engagements more intense she again begins to decline for a few levels. Finally, levels 10-12 she has another rise in usefulness. 1k pounce hurts, Silence locks portals and heals from herself and bishop heals are huge. However, as other demigods start to get Artifacts (which she can't really make full use of and overrides her ability to out-heal damage) she finally tapers off at the end.
-- The rule of thumb with a typical hybrid beast is this: If you have an even number of levels, you A are weaker than others. If you have an odd number of levels, you are stronger than others. However, Beast has a high bar and it stays high most the game, gradually rising. A hybrid really shines levels 7-10 where they can just spam Spit and Grasp over and over and over and this dps is terrifying. Once people start walking around with 7k and lifesteal, Spit becomes not much of a threat.
A pure-ooze starts weaker and less pushy than a hybrid but is much, much more useful in games with large dogpiles and once level 8 hits. A pure Ooze can pretty easily hitting 7k, though it's a bit of a greedy build until mid-game. He is also completely dependant on holding the HP flag the whole game. However, once Sigils hit the map and very few 1v1 skirmishes occur, an Ooze Beast outlasts a pretty much every other demigod, with the last man standing getting a portal...
-- A Blood Rook has a very strong levels 1-2, but he goes oom quickly and is then rendered rather useless until he gets a few helms. Mid-game, tower rook is king. Period. Levels 7-10, when the game is more static since most teams have the majority of their towers still up, a tower rook has the best pushing power in the game and a terrifying amount of dps. However, as a game becomes more and more fluid with ninja-capping Rook has less time to build a tower farm and, therefore, becomes less useful. However, he has a ton of HP, Boulder Roll is fantastic and so is a high-level hammer slam. He can also defend a locked friendly portal extremely well, as he can defend a locked enemy one.
A Staff of Renewel rook starts being useful earlier and for a bit longer at the cost of being weaker early on (6-10 is his moment, but 1-2 is meh).
-- Erebus starts strong and stays strong. Bite is incredibly useful for both offensive and defensive uses. Bite Swarm makes him a wonderful ganker and also excellent at avoiding them. Minions are great for destroying towers... he can be built to do it all. However, he is very mana-dependent and so also tends to not be useful until mid-game. Not as useful as a Rook, however, he stays useful longer since he has excellent ninja-portal capabilities. He also has excellent Level 15 skills. He is similar to Beast, who pretty much is good most of the game, with certain moments being better.
-- Queen is terrifying early levels. She can 2v1 early game like a champ and is excellent at tower demolition. However, she does not scale very well and pretty much sucks after level 8.
-- Oak starts weak, but he is the best demigod levels 10-15, with most builds being very strong starting level 8 or so. Level 7 oak with Shield III should be unkillable, which allows him to be pretty much insane. he also has excellent portal capping abilities.
-- TB is sorta meh through most of the single digit levels. He has decent anti-demigod abilities but nothing fantastic. However, He has excellent farming abilities which means he is one of the richest (and most well-equipped
) demigod on the map, which helps compensate. He can push towers pretty well and adds some nice support but he isn't the best demigod to have at your back.
However, once creeps hit the table, whether Giants or Catapults, he starts being extremely more useful, though less in a demigod-killing way and much more subtly. If you're an ice build, you can pretty much nuke an entire wave at once for massive XP and gold bonus, and let your wave destroy whatever towers stand in your way. If you're a fire build, Fire of Fire suppresses enemy creeps while Fire Aura means any enemy who fights in your creep wave will take extreme amounts of damage. If you have a torch on your team, plan on winning through creeps, not kills. Creeps is typically how most games are won, though, so that's a plus.
Ice or Hybrid TB also has terrifying burst DPS levels 15 and up. He can pretty much drop 2500+ damage on any single target in a few seconds, while killing a creep wave, freezing all the minions that you may have, and fucking up your cooldowns for a good half minute. Fire is more dependent on you being stupid and fighting in a wave, as Fire tends to be more creep-orientated fo the two.
-- Reg's snipe is very useful and he is strong early game (1-4 for sure), and then spikes again when he gets 3x mines. Snipe helps screw with your opponents, making them run earlier or not engage as often. Which earns you lanes and warscore. However, he is poor at holding his own lane and once people have HP stacked to death, snipe is somethign you can pretty much ignore. Mines are still nice, however. Still, with a Reg you really have a sort of 'swaddling the baby in it's crib' mentality. You have to restrict the enemy team so much in the early game they have no hope for comeback.
Mines are nasty though. But, still, he is really not very useful after levels 10 or so. Except on larger maps, like Levi.
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Anyway, hit me up sometime I might walk you thru the ropes, who knows.