Proposed Changes:
Make Uproot able to repair friendly towers
Decrease Uproot's cooldown from 15 seconds to 5 seconds (now it is similar to how a TB can keep fire-balling a tower).
Decrease Uproot's mana cost by 50/100/150/200
Buff Entrourage
It's current values:
Level | Name | Effect |
Level 2 |
Compost I |
Unlisted +4 Shambler damage, +60 Shambler health, +20 Uproot dps (200 damage)
|
Level 5 |
Compost II |
Unlisted +6 Shambler damage, +120 Shambler health, +40 Uproot dps (400 damage)
|
Level 8 |
Compost III |
Unlisted +8 Shambler damage, +180 Shambler health, +60 Uproot dps (600 damage)
|
That's for the 'starting level' of each level of Compost. There are a total of three power-levels, with each level improving upon the prior level by +2 Shambler damage, +60 Shambler health, and +20 Uproot dps.
So, with Compost III at power-level 3 you would currently get +12 Shambler damage, +300 Shambler HP, +100 Uproot dps (1000 damage).
I propose:
Level | Name | Effect |
Level 2 |
Compost I |
Unlisted +4 Shambler damage, +80 Shambler health, +100 QoT HP, +50 Queen Mana, +40 Uproot dps (400 damage)
|
Level 5 |
Compost II |
Unlisted +6 Shambler damage, +140 Shambler health, +175 QoT HP, +75 Queen Mana, +60 Uproot dps (600 damage)
|
Level 8 |
Compost III |
Unlisted +8 Shambler damage, +200 Shambler health, +250 QoT HP, +100 Queen Mana, +80 Uproot dps (800 damage)
|
This makes it very similar to Oculu's King of the Minotaurs ability (and probably better). This is offset by the fact that the Queen constantly has to be killing units in order to maintain the buff (you lose one level every 7 seconds, and creep waves come every 31 seconds, realistically you would have at least 10 seconds where you would have no creeps to kill so you would drop a level during this time, plus the time it takes to mature the buff in the first place it goes up one level per three creeps that YOU kill, there are 5 minotaures + 2 archers per wave, so it would take a few waves to max up your level anyway).
I buff'd it the following ways:
Give a +100 Queen HP, +50 Queen Mana, increase the base Shambler HP bonus by 20, and the base Uproot bonus by 20 dps.
Then for every increase of power-level, give the Queen an additional +75 HP and +25 Mana on top of the current bonuses.
So, with Compost III and a power-level of 3 you would have:
+8 Shambler Damage, +320 Shambler HP, +400 QoT HP, +175 Qot Mana, +120 Uproot dps (1200 damage).
This isn't a huge 'buff' to Compost, strictly, speaking. But I think you could have a minion-Uproot build.
With 1 point in Compost and 3 points in Uproot you would have the ability to 2300 fire-and-forget damage to towers every 5 seconds for 645 mana each.
Possible build:
1. Bramble Shield I
2. Uproot I
3. Summon Shambler I
4. Compost I
5. Mulch I
6. Uproot II
7. Uproot III
8. Spike Wave I
9. SAVE
10. Mulch II, Spike Wave II
You would have fantastic tower-pushing capabilities and there would be very little that an enemy demigod could do to stop you. However, you give up a lot of your support role (you have a very weak shield. Shield is only really good for the first few levels, though anyway, so you get it early game to dominate the lanes instead of putting more points into it where by level 8 or 9 it goes down in 3 seconds anyway with three points in it) and you also would have no Spike Wave which makes you weaker in 2v2 or 3v3 engagements. You would probably be best in a lane by yourself, possibly Mana side on Light, because you could pretty much work their gold towers with impunity while having decent survivabliity thanks to Mulch.
I'm not sure how well you would be able to hold a lane, however, which is a big deal. However, your tower would never go down (you can heal it like crazy, even if 2 demigods are working it at once) and they would have been tower-raped.
You would also be able to stack HP a little better than most Queens because you would need 2 Uproots and a few auto-attacks to kill a tower, which is 'only' 1500 mana, which is farrrr less mana than typical Queen would burn though. You could probably do okay with Vlemish + Unbreakables, if you shielded at base and also used your Summon Shambler at base to conserve mana for Mulching later. You could probably afford to go Blood of the Fallen as well. Compost would help a tiny bit as well.
Level 10 with:
Haubrek of Life (for the minion HP since you have no points in Entourage and only 1 in Summon, though compost also helps keeps minions alive)
Nimoth
Banded Armor
Unbreakble Boots
Vlemish
BotF
Compost I = + 225 HP
You would have :
5530 HP, 3866 Mana, (enough to rape 2 towers and give a few mulchs)
166 dps
29 hps + 50% while closed == 42 hps (think about mulch too)
20.81 mps+ 50% while closed == 30 mps
If you replace the Banded Armor with a Plenor you lose 400 HP and gain 1050 Mana (which is basically enough mana to kill an additional tower in 10 seconds
).
This would be a fantastic pure-siege demigod and really be nice at that. Poor demigod-versus-demigod combat, however, so you would be pretty dependent on winning through catapults and then portal-ninja as well as constantly harassing their gold flag since they have no towers to port to, giving you a slight gold advantage.
Probably work their corner tower, then as you are trading the XP flag, work on one of the middle towers. After you got Uproot 3 you would take down a tower every 10-15 seconds, assumign you have mana. Think about that Queen in your middle xP.
Dunno how awesome it would be, like I said, you would have very poor lane control or pushing. But they would have no towers -> nothing to teleport to, makes ganking harder.