--MASTER THREAD CLICK HERE--
Ive finally figured out how to do this modding business
hoorah!
I've tested these figures quite a few times against different characters and it seems as though he now fits his purpose without being OP.
version 1.2 (big balance plan)
Demon's Speed
- added buff increasing attack speed by 5/10/15%
>> Had many ppl complaining about this skill not being
as effective as it should be.
Base Stats
- movement speed increased to 6.3
- dmg increased by 4
DA Balance v1.2 DOWNLOAD HERE
*In the mod manager window, this mod now has a brief description of what has been tweaked*
Warp Strike
- Added a 6 sec buff that increases attack speed by 15/20/25/30%.
Precision
- Changed percentages to 20/25/30/40% chance of getting 1.5x crit.
DA Balance v1.12
Elusiveness
- Added +5/10/15 health regen to its current state
>> No one i know has invested in this and in his fragile state i think he needs some sort of assistance.
Assassins Speed lvl15
- reduced proc rate to 10% from 15%
>> Ive changed this slightly to cater for my tweak to precision...
Precision
- 25%/30%/35%/40% chance, 1.5x/1.5x/1.5x/2x
>> After much testing, ive found this balance to this skill to be effective yet not OP. Its level one is now worth investing in.
With these changes i can see the passive side of DA a much more viable build than its original state.
DA balance v1.1 Here is the list of changes:
Warp Strike
- Range 20 throughout all levels
- dmg increased to 300/500/700/900
>> Bite does 250 drain health dmg so i felt this skill needed a slight boost to compete with that.
Deadly Warp
- Chance of crit is the same but crit amount is now 1.5x
>> warp strike is too weak early lvls then significantly changed when getting to lvl 15, so im trying to lessen the effectiveness range slightly by making the conditional dmg closer to the final level of warp strike.
Spine attack
- no change
Warp area I
- Increased mana cost to 800
- Increased amount of hits to 6, increasing time of invincibilty to 2.4 secs.
- Increased dmg to 300
>> many ppl are unsatisfied with its effectiveness as it is now so ive made it that little more effective. But in doing so ive increased the mana cost by 100.
Warp Area II
- no change
Shadow Swap
- no change
Elusiveness
- no change
Demon speed
- now increases by 10%/15%/20%
>> I was almost too sure that DA shouldve had 6.3 base speed. DA is squishy and is heavily dependant in many areas (hp,def,mana,speed), so by increasing it, a user can now invest in other equips that can accomodate for his other lacking stats.
I dont think im the only one in this boat...
Precision
- now has a 15%/20%/20%/25% chance of scoring a crit.
- now does 1.5x/1.5x/2x/2x crit
>> DA's attack dmg is weak, so i increased the chance of scoring a crit on its first lvl but keeping it the same as it is now for its second level. but as the game progresses many ppl HP stack so to counter that somewhat, ive increased the amount of dmg he does with his crit at a 25% chance rate. I initially changed it to 2x crit throughout all levels but it seemed too strong early game thats why i did like ive shown up top.
Demon Death
- DA's death effect radius increased to 20 yrds.
>> 15 yrds seems to short...
edit: ive been thinking about requesting my assassin tweak mod to become an official patch for the game. But before then i want as much feedback as i can get on this. I would like others out there to test this on real players (not just AI).
I havent had much of a response with this so im just wanting to prompt ppl into downloading this mod for the sake of DA's future viability.