ive chosen brutality gloves for this just so i can get the feel of howo to add and manipulate stuff. What im trying to do is add faster attack rate to it. although i cant seem to get it working. Can someone just guide me through what needs to be changed/added?
here the original code for brutality gloves...so just put in bold what changes u make and describe the process, thanks.
What im putting in bold is what i wanna know what it does, or what its for.
#################################################################################################################
# Gauntlets of Brutality
#################################################################################################################
ItemBlueprint {
Name = 'Item_Glove_010',
DisplayName = '<LOC ITEM_Glove_0000>Gauntlets of Brutality',
GetDamageBonus = function(self) return Buffs['Item_Glove_010'].Affects.DamageRating.Add end,
Tooltip = {
Bonuses = {
'<LOC ITEM_Glove_0001>+[GetDamageBonus] Weapon Damage',
},
},
Mesh = '/meshes/items/chest/chest_mesh',
Animation = '/meshes/items/chest/Animations/chest_Idle_anim.gr2',
MeshScale = 0.1,
Icon = 'NewIcons/Hand/Hand1',
Abilities = {
AbilityBlueprint {
Name = 'Item_Glove_010',
AbilityType = 'Quiet',
FromItem = 'Item_Glove_010',
Icon = 'NewIcons/Hand/Hand1',
Buffs = {
BuffBlueprint {
Name = 'Item_Glove_010',
BuffType = 'ENCHANTDAMRADIUS',
Debuff = false,
EntityCategory = 'ALLUNITS',
Stacks = 'ALWAYS',
Duration = -1,
Affects = {
DamageRating = {Add = 25},
},
},
},
}
},
}