p.s. Sorry about the editing, I'm not too familiar with these forums and not sure how to make it look neater. If anyone thinks this is useful I plan to do it for the other factions too
So I spent about half an hour doing an in depth analysis of the Dominion ships, cause they're awesome. This is what I came up with, the numbers are from the game and gameinfo files, but a lot is just my opinion:
Name - Armor - Weapon type (anti-medium, anti-very heavy etc) - Supply Health/Armor/Shields Damage/Damage - My thoughts
Combat Frigates:
Galor Class - Medium - A-H - 18s 1600/26/2200 66/21 - Surprisingly tough little ship, good in mixed fleets vs Borg. Spammable.
Insidious Class - Light - A-VL - 14s 425/26/1200 55 - Avoid this piece of crap unless you are being killed by swarms of fighters.
Scythe Class - Light - A-H - 15s 819/24/1950 70 - When upgraded fares surprisingly well in a mixed or large fleet. Can be decent vs borg. With it's ability to siege planets it's a good addition to an invasion force.
Dominator Class - Medium - A-M - 14s 650/30/1500 63 - Fragile but good dps with GREAT range. Mixed with Galors or bigger cruisers this can be a deadly ship. It's suicide ability can be a great "oh crap!" button to save bigger ships.
Combat Cruisers:
Kimal Class - Medium - A-VL / A-H - 10s 700/24/2200 49/8 - Very crappy in general, but a few in a fleet can provide anti-torpedo defense. Use sparingly only in mixed fleets
Assault Cruiser - VHeavy - A-H - 23s 1400/28/3200 83 - Tough ship, but doesn't scale well with upgrades. Can be decent if you are research starved.
Barkus Class - Medium - A-M - 26s 2400/40/3200 79/18 - Excellent support ship, can repair allies! Use in large/mixed fleets.
Virulent Class - Heavy - Composite - 20s 1000/36/3200 67/8 - Extremely versatile ship, should be a mainstay of Dominion Cruiser fleets. Spammably good.
Capital Ships
Leviathan - Great starting ship (for colonize) AND a great endgame ship in command of a fleet. Give it a fleet, upgrade it, keep it alive at all costs
Keldon - Another great fleet capital ship, provides multiple fleetwide buffs. Low supply, but fragile, so use sparingly and only if better options aren't available. OR use multiples with large fleets. Cannon fodder cap ship
Harbinger - A frontline cap ship that is fairly fragile but has high damage. Can be used solo or with small fleets without too much care. At high levels can be a beast
Devastator - Very tough and damaging cap ship, should be used with a fleet. At high levels can be devastating. Should be cared for and upgraded, losing it would hurt.
Enslaver - This thing is big in every way. Huge damage, health, shields and abilities make this your flagship of choice. Can turn a ragtag fleet into a bunch of suicidal maniacs with its top tier power. Do not lose this or use it unsupported.
My ideal generic fleet composition: Enslaver (flagship), Harbinger, Leviathon, a few Devastators, several Keldons, many Virulents, a handful of Barkus, a few Kimals and/or Assault Cruisers, manymany Galors, many Dominators, a few Scythes and/or Insidious