I probably need to reiterate. Its not hull rate repair rates per say, its their speed compared to shield. In terms of game play overall, I love slow games-the slower the better, as while its a bit 'nothing to do' at the start, mid to late game really suits my game pace/cannon requirements. Ie
1. You get a warning that a fleet is incoming and are able to build defensive structures and a couple of ships by the time they arrive. Hate this, so for example my soverign clas takes arounf 800 seconds to build.
2. Likewise, a planet has been bombed, and 5-10 minutes later population is back to full. Now, a 280 pop terran world for me takes about an hour game time to come up to full pop.
These are just two examples, as I have changed all build rates/research rates economic rates etc etc etc.
Now I know these settings are not for everyone (maybe no one
) because you need a LOT of time to play, but, it just gives the game a more epic feel, with the loss of a capital ship a true disaster, and planet pop raids a terrible, long term, problem. I only wish the game constants file had a heap more tags, and tweaking these would be a lot less work. Also, Iv'e tried to give ships individual phase speed with a work around, ie as a buff type, or individual phase lane effects, but so far no go. I'm probably banging my head against a brick wall hear but, individual ship phase speeds is something that would suit this trek mod amazingly well.