hi,
if we evaluate at the damage the weapons worth of "DamageAffectType" AFFECTS_SHIELDS_AND_HULL "" to DamageAffectType "AFFECTS_HULL" changes would, for example, then the torpedo damage only affect the Hull?
Or that has value only optical relevance?
If the value of this type does not hurt, there is another possibility, causing the torpedo damage only if the shields are down?
Since I can not do it themselves, to integrate new research (but only old alter), research could be integrated with, never ending. For example shield improvements by 0.01% / 0.001% and / or the weapons systems. That would one (me) to give the feeling that the game does not end.
A hint why the game crashes for newly created research would otherwise be helpful.
Thank you.
JB