Ok so i am trying to further balance these items will update more as i do it:
NB:using code to make it simpler to write as i havent written tooltips yet. Also sorry for the big post:
Here is what i have is ingame atm (ie what is ingame; often for testing what works
/ what i done for release-
Thumper Tower (note this tower has no standard Attack):
Cooldown = 60,
Energy Cost = 350, = 650
CastingTime = 0.2, =3,
TowerMax = 2,
Damage currently:
AbilityType = 'Aura',
AffectRadius = 17,
AuraPulseTime = 4,
thumpdamage = hero:GetLevel() * 22 + 75
Frost Defence
AbilityType = 'ArmorProc',
ArmorProcChance = 15, = 6,
AffectRadius = 15,
Level 5/10/15 = 1/2/3 second stun =0.5/1/1.5 second stun
Immunity following stun = 5 seconds =6 seconds
Vortex
Cooldown = 60,
RangeMax = 5,
EnergyCost = 350 = 650,
CastingTime = 1, =3,
FollowThroughTime =0, = 0.2,
TowerMax = 4, =2,
Vortex Ability
AffectRadius = 15,
AbilityType = 'Aura',
TargetAlliance = 'Enemy',
AffectRadius = 15,
AuraPulseTime = 6,
Spike wave ability:
vortexdamage = hero:GetLevel() * 22 + 75
AbilityType = 'Aura',
AffectRadius = 17,
AuraPulseTime = 3 = 4,
TargetAlliance = 'Enemy',
DamageType = 'Spell',
CastingTime = 0,
RangeMax = 20,
Width of spike wave= 5,
Had a look into hellfires, the code actually referenced siege archers so i dont know why it was affecting minotaurs. but have changed the summon code all the same so i hope that fixes it (i could not replicate the problem)