@DalZK
From Joystick.com
"Demigod appears to have been a pirates' cove at launch, as Stardock CEO Brad Wardell explained on his blog a couple days ago: Out of the 120,000 connections on launch day, only 18,000 were legitimate customers (that's not sales, merely "concurrent users"). Obviously, this situation put quite a strain on the servers. He explained that Stardock stress tested for 50,000 players at peak times and wasn't expecting to hit those numbers for weeks.
A letter from Stardock this morning notes that "most" launch day issues were resolved yesterday afternoon. A "doppleganger" of the network was created, along with an update for legitimate players, which now directs them to the clean servers. It's a pretty nasty situation for Stardock, which has actually put faith in gamers by not placing copy protection on its games. "
That's 80,000 more players, that's SIGNIFICANT IMHO, imagine if stardock accepted these people playing the game from laucnh day where the community might be.
The point is we all know demigod had a troubled development and was released with a dearth of content and serious bugs, that is what really killed demigod (GPG) stardock was late to the party (and I feel kinda bad for them) since they are getting associated with GPG but GPG is the one who released an unfinished game. Finally not enough funds to complete the game and the bone-headed multiplayer only idea with a dearth of single player content for others.
Lots of lessons are being learned right now and I think brad is one of the few reasonable people on the game development side of things, he's not perfect but at least he's listening and that is important, we all tend to get self righteous and I think we need to just accept the real world and real people have legitimate arguments despite that the lack of online success is mostly on the the developers and their attitude since the power is in their hands, not in the average gamers hands. The truth is game dev's tend to be over-ambitious and over-estimate their ability to deliver.
If there is one lesson I have learned in my life, you have to go above and beyond others and not expect any reward and sometimes go against the common wisdom or morality do what is best for your customers, become more laid back and take risks everyone is afraid of taking. If that means giving 110% and in gaming, if that means allowing pirates to play with legit customers, so be it. If you want to have your products be head and shoulders better then others, even if you have to suck it up in long hours.
"People are not disturbed by things, but by the view they take of them. " -- epictetus
Our views, our self rigthteousness and air that we are right often blind us to new avenues of opportunity because we are afraid of embracing the world as it is, pirates exist but not all pirates are bad people who don't pay for games. And if most gamers and developers were honest with themselves in their own lives, the would realize they were once those very same people when they were younger if they are any kind of serious gamer at all.
I discovered civilization 1 through it being shared around with other people, and I was just so enamored with it I went out and bought Civ 2, Civ 3 and Civ4 because I knew this game was great and I wanted to support more games like it in the future. The idea that piracy is a one way street and not something more complex and hard to grasp is naive.
Modern Warfare 2 is the most pirated game probably ever, but notice it's also the game who made over a billion dollars.