Has anyone done any work with modding the visual effects for things?
I'm working on changing and adding visual effects and was wondering if anyone had already done anything with it, so I wouldn't have to duplicate their effort. My first simple effect manipulation didn't work out the way I would have expected, so I'm asking here before I resort to having to figure it out myself.
More specifically I'm interested in how files in the \texture\particles\ directories work and interact with the lua. I'm also definitely curious about RampTexture. It seems to be some sort of color gradient information (pseudo-alpha channelish), but I'm not sure.
What I know so far is that abilities are defined in demigod or item blueprints. They reference effects which are defined in EffectsTemplate.lua. EffectsTemplate.lua then defines what effects make up each ability based upon the level of visual settings. These effects are located in \effects\emitters\<sub>\<sub>\<sub>. These are the effects blueprints which then reference files in the \texture\particles\ directories.
I tried to make a simple mod wherein I modified one of the effect.dds files and then changed the reference in EffectsTemplate.lua. Instead of my effect showing up, it had no visual appearance. When I changed the reference to refer to the original file, but in the mod location, the original effect did show up.
I also know that part of the effects editor was left in the retail copy of demigods, however I wasn't able to get it to do much of anything. If anyone knows anything about it as well, that would be nice.
If no one else knows anything I'll try to keep this post relatively up to date with my progress.