re: RAWRRR on Summon Idols
I don't disagree that it may be a better solution. However it is a balance fix. In the last few patches the values to make minions steer were purposefully adjusted. I don't know whyk so o don'tthink they should be adjusted until then.
re: RAQRR on Map Barrier
I don't really know much about maps, I'm deferring to Hedgie and mrappard on this one. I seem to recall them talking about things. However I haven't looked it up recently.
re: awuffeablehedgie on map BMP
What is this file? I took a quick look, but couldn't find anything. The best I found was the minmap, but that has nothing to do with anything. mrappard suggested it was the *.scmap.
re: awuffleablehedgie as semi-active
I removed the plee to the community and job lists because it didn't go anywhere. I'll put up a new version with you and some others.
re: updated buglist
Yeah. I'll get around to it tomorrow or the next day. I also need to grab the items from the last page too. The forum has issues with me editing and it saving what I edit.
re: Oculus Autoattacking
Well, as a guiding principle the UberFix fixes bugs, it doesn't incorporate balance changes. I do believe that Oculus was intended to attack all targets within his range, and that him currently being unable to attack targets below him is indeed a bug. Saying it is a positive feature because it is more realistic isn't a valid argument. This entire game is not realistic, really if you can wear 5 helmets at the same time...
re: LOG in Modding
It does work. Did you read the short introduction to modding a wrote a page back? It contains some information on it. I think. Maybe. Anyway, here is a short guide to the LOG command.
LOG('text :' .. repr(value) .. 'second value :' repr(value2))
I don't know if there is a difference between " and '.
I don't know if there is a difference between .. and ,.
Don't use LOG on a table that refers to another table. The function tries to list all nested tables, and this usually ends up in a recursive listing that runs the Logger out of memory. Someone wrote and posted a version that only captures the top level links, but I lost it a while back and haven't managed to dig it out yet.
You'll often get /000 in your Logs. I don't recall what causes them, but on the GPG modding forum there is a version of log that strips it out. I just read around it.
Only use LOG within functions. If you try to use it as part of a table (like in a blueprint) it will break.
re: Moho targetting issues
Yeah. I ran into the same dead end. I believe I posted about it in one of my 18 page discussion posts. I might not have. I hear that I write too much anyway. If I haven't tell me and I'll write up something about it so no one has to reproduce my failed efforts.
re: Thread Volume
In the last couple of weeks the thread has increased by many pages. Many of the posts are are easy to understand and contain worthwhile information, however a significant portion are not. It would be great if everyone could try to follow the following rules.
- Don't post twice in a row, just edit your previous post.
- Try to cut back on the unnecessary chatter.
- Try to use formatting more. It is sometimes hard to follow what people are saying. (I know I'm really hard to understand sometimes.) I like bullets, indents, and bolded headings.
- Don't quote entire posts
re: Thread Diversity
It seems to me that the thread is becoming very divergent. I see discussion on general chatter, bug reports, bug fixes, balance change suggestions, and official release information. What do you guys think about creating different threads for each of these different areas instead of one general thread?