re: http://forums.demigodthegame.com/379675/page/4 and re:http://forums.demigodthegame.com/374315/get;2597455
The list Frogboy posted was actually formed predominately from the list I created. I've updated the OP so the cross references don't match up, but if you look at the list you can see references to #8 and so forth. These were the original bug numbers on my list. This isn't to say that there were some additional bugs added (there were, and I included after Frogboy posted them).
I've been avoiding posting in that post because I don't people to get upset over what is and is not being done. The commitments from SD have been some assurances that Frogboy is still supporting Demigod and that he will try to get the UberFix added into the base install. His language has been nebulous if this would be as an official patch or as an addon mod. I've also been in contact with Sorian and he has promised to look in on us every now and then and has answered some questions about Demigod code. He was relatively recently hired and is only familiar with the DA & Oculus updates. However, he has been kind enough to question some of the original team for me. I haven't bothered him with many questions because I don't want to overwhelm him with things.
Also, GPG just released Supreme Commander 2, which means they are focusing on it with all of their resources. I don't think there are any immediate plans to work on Demigod until they have fixed Supreme Commander 2. I've requested documentation for Demigod, however the question was never directly addressed. I'm taking this as meaning the documentation does not exist, it was not available to my source, or it is for in house use only. Given how the Supreme Commander 1's modding community is treated, I'm guessing either the first or the last. It is understandable that GPG wouldn't want to give away industry secrets though.
re: Thread Organization
I've tried to organize the thread, but there is only so much I can do with the manpower I have available to me. Including full documentation links in the OP sounds like a good idea, but it is going to be a lot of work. I'm not sure having a bug tracking system would be necessary at this point. At one point in time there was a Demigod modding site which I put some time and effort into updating. However it went down and disappeared. That annoyed me, but I understand. If someone wants to go ahead and recreate the buglist adding in the appropriate thread references, I'll be glad to update the OP.
re: SD & GPG Help
Several months ago Frogboy did a monthly question and answer post (he sadly stopped doing it without warning, but given the horrendous community backlash against completely fair answers it was also understandable). I'm tempted to try to get a list like that operational and send it to GPG to see if we can find some answers. There are a number of problems with this though.
- It would take a large amount of time to compile and organize the list.
- It would require grammar and syntax styling to make it useful and appropriately referenced.
- It would take a large amount of time for GPG to answer them.
- It would not be financial viable for GPG to do it, and would only be done with developers free time.
- GPG has no obligation to answer these questions and it is offensive to think that we deserve the answers.
- Including all of the issues would make the size of the list intimidating and would be unlikely to encourage responding.
One of the biggest problems is that people think that GPG and SD owe us something, they don't. They made Demigod. It is a playable game. It does have some issues, but for the most part it works. If we want to get something done, we need to do it ourselves and then ask GPG/SD for help after we have demonstrated how much we are willing to work. GPG/SD write code for their livelihood. It is unreasonable to demand they perform work that they will not be paid for. Anything they do is essentially for charity, and a business ran for charity doesn't feed your family.
re:Oculus Autoattack on Out of Range target converting to AttackMove
This isn't exactly true. I've tested before and I retested it just now to make sure. The behavior is not displayed. However, what I think you are seeing is the same attack order issue that hedgie has reported with the QoT. I still haven't been able to follow his directions to duplicate it, but I'm willing to believe it does exist. I'm not sure what exactly is causing it, nor the situation that causes it to occur.