hmmm, thats true hedgie. I guess what we are tryin to do is to find a way to make general be more careful with their minions instead of just suiciding them wave after another to destroy towers/harrass u while they chill behind out of danger. What I proposed certainly doesn't seem fair against some DGs.
How about this, when minions (including idols) go beyond a certain range (say 20 yards) away from their DG, they loose all buffs they got from items/passive skills/morale. Basically their HP/DMG/Attack speed/Speed is dropped to its base value. With the expection of priests idols, they keep ONLY their healing rate (money was spent for that) but for example a bishop on the other side of the map will have the same stats as a monk, and so on.
Izuz thats a great a idea!
Either this, OR how about: Any general's minions cant go further than 30 yards away from the summoner DG.
This serves 3 purposes: A general (for example Oak) cant send his minions in 1 of the side towers in Cataract, again and again, ultimately and inevitably destroying it, while he is in the opposite lane defending his side tower (remember all an Oak has to do, is put 2 wards for spirits, 1 in each lane)
Why does a general can have the luxury of going to the shop ffs, while your tower gets destroyed by his ultra strong minions?
The second purpose of this, is to eliminate the (we see this all the time, I do it too) UB's that have a monk to heal them, so they are even stronger: A UB with a monk is the strongest and most fearful DG in the game.
Why should assassins get monks? This isnt fair sometimes (UB). If the general who controls the monks wants to give 1 to an assassin, he should be near him, if not in the same lane, then at least near him.
Last but not least:
Example: I have regulus. There is an enemy Oak, pure minions build. I have the awesome very strong mines IV skill (1350 damage AOE). Mines dont do anything to these flying b@stards, they are useless. All the Oak has to do, is send over his 10 spirits to me, and he renders me useless for the whole game, meaning that my not so high HP (reg is a support demi, doesnt need HP stacking) drops in about 10 sec. Really, the only counters to Oak's spirits are UB and TB. Assuming that UB HP stacks of course, otherwise you are dead.
And the worst case scenario, is that I get a little reckless, and dont run soon enough, so the spirits chase me beside towers and kill me. GG. Not even have to be close to get kills, let alone the poor towers.
That was just an example. Minion erebus is equally formidable.
And dont even let me get started on Demolishers.
I wish this range thing would be implemented for real.