Here you go.
lua\common\BuffDefMisc.lua
ArmyBonusBlueprint {
Name = 'WinningTeamBuff',
Buffs = {
BuffBlueprint {
Name = 'WinningTeamBuff',
Debuff = false,
BuffType = 'WINNINGTEAMBUFF',
Stacks = 'ALWAYS',
Duration = -1,
Affects = {
Cooldown = {Mult = -3},
MaxHealth = {Add = 10000, AdjustHealth = true},
MaxEnergy = {Add = 10000, AdjustEnergy = true},
MoveMult = {Mult = 2},
Armor = {Add = 500},
DamageRating = {Add = 2000},
Regen = {Add = 500},
EnergyRegen = {Add = 500},
RateOfFire = {Mult = 5},
},
}
},
ApplyArmies = 'Single',
UnitCategory = 'MOBILE + DEFENSE',
}
\lua\sim\Victory.lua
function BuffWinningTeam(teamBrain)
teamBrain:AddArmyBonus( 'WinningTeamBuff' )
end