Made some updates to my build. Added some new uses for the powers swap and warp. Updated some replays to better ones including the elusive piggy back of the warp strike while and enemy teleports. I got the kill
been trying to do that for weeks now.
Ok so I have been playing DA in the majority of my games for some time now. This is my build im sure some people do well with other builds, but I have found this one to work best for me. Its super fun to play. You will have a respectable 4000-5000+ health for most the game but you are not going to be out there auto attacking and holding a lane all day. 2 things to remember when reading and playing this build. They can't kill you if they can't catch you, and the Gank is greater than the Tank.
1. Spine
2. Warp Strike
3. Save
4. Spine/Warp Strike
5. Swap
6. Save
7. Spine/Warp Strike
8. Save
9. Save
10. Swap/Spine/Warp Strike
11-13. Demon Speed I-III
14. Save
15. Swap III/Warp Strike IV
16-19. Precision Striking I-IV
20. Free
I don't get warp area. The only thing i have ever found it to be good for is going against a Rook's hammer slam cause you take no damage and thats the only power slow enough to pull it off 99% of the time (sometimes you come out of the warps early because there are not enough enemies and then you get hit
). The thing is Rook uses the roll then slam and in that case warp area is worthless. No you don't lvl with it faster and yes you might get some more money from it, like 50 gold for the whole game... Not worth it.
Favor Item
Swift Anklet
Starting Items
Scaled Helm
Banded Armor
Gear
1. Unbreakable Boots
2. Nature's Reckoning
3. Nimoth
4. Vlemish (sell Scaled Helm)
5. Wand of Speed
6. Plenor Battlecrown (sell Nature's Reckoning at lvl 10)
7. Journeyman’s Treads (sell Banded)
Consumables
Totem (early game)
Teleport 2+
Gadget (only early to mid game should have been dropped by lvl 10)
Caps Lock
Sigil (when gadget is no longer effective)
When teleporting try to port to a flag/building behind whatever tower that you want to defend so you can swap the enemy behind that tower and give it more time to do the damage.
Artifacts (if it gets here)
Girdle of Giants
Cloak of ElfinKind
Bulwark
Ashkandor
Death Bringer
All Fathers
I like the Girdle first cause of the area effect it gives (health and damage are nice too). If you are buying artifacts chances are there are at least cats on the field and the area effect from girdle on your auto attack will allow you to eat grunts like candy as opposed to the beat down DA usually gets from grunts.
Cloak is an interesting pick. Sometimes I get it sometimes not but the extra speed makes you a huge pain in the ass. With journeyman’s, anklet and wand you can constantly put pressure on all portals and make the other team with their stacked damage and health chase you all day with no success. (just don’t get stunned J) If you are going to go speed might as well get all fathers before Ashkandor. (Who ever gets this far in pvp?)
Abilities
Warp Strike
This is a great power insta cast with a short cool down and at lvl 15 it is one of if not THE alpha strike in the game.
Don’t forget that you can use this to not only run people down but you can use it to get away. Try to keep a tower or grunts in the path that you want to return by. Warp strike will allow you to put that much needed distance on your pursuers. If you are crazy with your timing you can also follow a teleport with warp strike. Basically it works because there is time while traveling in the attack much like a teleport. So if you time it so you are in motion without landing the blow when they port out you will follow them until the attack lands. (I have a replay later)
Spine Attack
Pretty straight forward it does allot of damage with short cast. Even with its longer cool down for most of the game this will be your bread and butter attack. At lvl’s 1, 4, and 7 the spine attack is one of the most powerful attacks in the game, and 1150 at lvl 10 is not something to sneeze at either.
Swap
Ok Swap is why DA is a total badass.
When someone is taking pot shots at your towers, give them a closer look.
Did the opposition bite off more than they can chew? Don’t let them run away.
Put them on mines if you can.
Swap is your interrupt.
Trying to teleport away? Swap them; the timer is faster than the tele. (if you wait too long you will end up where they were headed, maybe you will want a sigil if you are going to be doing this yes?)
Early game you want to try to maximize the time your victim spends next to a tower.
Later on save your swap to keep people from trying to tele/run away.
Swap people to pull them off your teammates if they are killing them.
Swap if you have gotten too deep and the enemy is trying to trap you.
On some maps you can swap around corners and even over gaps and then warp strike back to put them in a world of hurt.
Strictly speaking this move did change the game don’t waste it.
Oak Shields and ports just count to 2 (patiently) and cast. the key is to time it so that your cast time his happening while he is actually in the act of teleporting.
If you see someone porting accross the map for the gank on your teammate you have 2 options interrupt it or time it right (just like an oak port swap) run the table on them making it a gank for your team.
Use this same type of swap to get an easy portal ninja. If someone is almost dead they most likely will port back to the crystal.
One thing I should say about using swap as a port piggy back is that the demigod will face where they are going to port. If they are facing somewhere you want to go then hey make the other team fund your ride.
General Tactics
Early game just try to protect your towers grab flags and level as quickly as possible because you really want swap.
You have a vested interest in the towers as they give you more kills, thanks to swap, so make sure you buy the tower upgrades at the cit, health and damage 1, early.
Patiently waiting at your towers if you are alone in a lane and can’t hold it someone will usually get close enough for you to swap them in, and at least give you the chance to scare them enough to leave the lane in if not kill them. (TB, REG always trying to kite the towers even beast)
Mid game you want to open with a swap either into your teammates or as deep as possible into your towers.
The later the game gets you have to be a little more careful with your swap cause as other dg get more powerful they can run away more easily and swap is your only interrupt to stop them.
You are not going to be the awesome lane holder a rook, ub, ereb, ect... are. So with that in mind play to your strengths (speed and damage burst)
Be patient, DA is like a hunter, soon enough a weakling in the herd will show up. The key is to be fast enough to swoop in before they know what’s going on and then not let them get away.
For the most part it’s straight forward GANK. Look for opportunities to get the drop on your enemy.
You will be faster than most if not all other dg on the map so try to hide in the fog as much as possible when closing in on an enemy. (Don’t port to somewhere they will see, you can run them down if they don't get that big head start from seeing your port)
Some Individual DG Tactics
Ereb
He will bat away from a fight/gank, try to anticipate when this will happen, usually he will run a step to maximize his bat or mist then bat. Coming out of mist is easy to catch you just have to wait, but if they break to run know bat is happening now SWAP.
Oculus
He will try to blast off to run. Same deal as bat just easier to catch.
Oak
When encountering Oak spine first. If you warp in first they know the spine is coming and will get the shield up causing you to waist your more powerful move. If he doesn’t shield then warp in and start swinging.
Oak is my favorite to kill late game. He thinks he is invincible with a debuff shield and teleport. DA is the only one that can stop him. When you see the shield go up wait for the tele.... count to 2 then swap, they will port out and then your swap will bring them back from anywhere. Now helpless in a place he obviously wanted to leave
your friends or towers can kill him or you can just run him down/teleport back and finish the job. (only do this if you are going to be able to live running from their crystal, that’s probably where you are going, BRING A SIGIL and/or teleport).. If you pull it off killing an oak this way is the best move in the game imo.
Beast
Ooze hurts so try to keep him at a distance as long as possible. Swap or Spine depending on your surrounding don't warp in first unless you are getting the kill right now with your burst or he is running and you need to close the distance to set up the swap. It’s a good idea to also bring friends to this fight.
Sedna
I hate fighting sedna probably more than any other dg.
You have to try to out tank her, not gonna happen, cause unless she has already been hit hard she will laughed off a burst of damage with a heal. With sedna, as other big tanks, you need to play the role of support to your teammates. Help with the damage and don't let them run from the fight when they start losing bad.
Just know until lvl 15+ you most likely will not be able to put down enough damage to take her 1v1, unless you can somehow pull her deep into some towers.
Regulus
The only thing to worry about is his mines. If he is not moving Reg is probably standing on mines, spine attack and try to get him to move don’t swap or warp till you know you can either take the hit and kill him, or there are no mines. If you see him laying down mines warp in to pass the mines, very few if any Reg actually put the mines where they are immediately standing so warp striking in while you see him placing is probably the safer bet.
Really just try to get him away from his mines and don't follow him into them thats all.
I hope this helps and I hope to see some awesome DA play out there in the future. GL HF
Replays
Oak Swap
Anklet vs EoM
All Fathers
Phoenix
Kills (17)
Warp Striking the Tele!