Ok here is what has been done so far:
WoodChip123's map was used.
New Shop Tabs have been added. Ability to lvl to 50 has been added.(from quite insane mod). Looking at changing this to 100 in the future.
Planned for addition to the mod:
Hero skills are currently under evaluation:
1. Oaks minions will be changed to be ground based minion types (to prevent citadel attacks by player minions).
2. Long range attacks ie. snipe, batswarm, blast off will be removed and replaced with new skills to prevent heroes directly attacking eachother.
3. Most skills will be streched out over the level cap: for example fire nova will be split into dual skills (one will increase range and one damage) after purchase. This will be applied to most skills to provide more reason to level.
4. Number of minions will be increased for all general demigods to be even and damage adjusted approprately. All minions will be created by wards (not directly summonable or passive as is current). Wards will have health and be attacked by creeps. Demigod health etc will be adjusted appropriately.
I am now working on new creeps:
There are 2 ways that this could work.
1. All new creeps are purchasable at the citadel
or
2. Creeps are added at particular waves.
I am currently moving towards 1, however this hasnt been implimented yet so i will re-evaluate this strategy as time progresses both by ease of implimentation and feedback from you guys. I personally think that the ability to purchase creeps will add more strategy to the game over automatic addition by the ai at a particular wave number.
Creep types to be added (from favourmod* where indicated)
Albatross* - lightning flying creeps
Crystal Idols* - Shield generating creeps
Commandos* - siege gunners with small Aoe
Babylon Titan* - Large tank unit
Siege Idol II
Monks II
Minotaur II
New units planned:
Deathbringer - increase all nearby creep armor (radius 5) by 15% - wont stack
Guardian - Increase creep health regen (radius 5) by +10 - wont stack
Cerberus - Movement and attackspeed slow aura (10%) - wont stack with other cerberius buffs.
More to come when i finish coding this in
.
Exx