This is how i like to play queen
1. schamblers, summon at portal but not again after
2. shield
3. ground spikes
4. ground spikes
5. mulch schambler, only use your schamblers as healing potions now
6. spike wave
7. ground spikes
8. shield
9. shield
10. ground spikes
and so on...
what you think? I got a good defence due to shield and mulch and a strong attack aswell.
-Shield is not so good as the game goes on. Mulch will save your life better, costs less and can damage enemies well at level II and III.
-1 point in wave is all you need, as the snare does not increase in duration, at higher levels, and the damage is redicoulously bad for the mana cost.
-Ground Spike is one of the best skills in the game, always max (great fun to use on the enemy citadel)
-Shamblers IV is not required, summon at portal and resummon 2 in the field is better then summon 4 for more mana.
-Minion DPS output scales well with QoT because of Spikes, idol upgrades and morale get quite insane.
QoT gets progressively bad in 1on1 battles around level 13+, she should be taking down towers and creep waves.
You need to be careful with loading up some skills early because mana is a real problem for QoT.
1) Shamblers I
2) Shield I
3) Spike I
4) Shamblers II
5) Mulch I
6) Spike II
7) Shamblers III
8) Spike III
9) Wave I
10) Spike IV
11) Mulch II
12) Morale I
13) Morale II
14) Morale III
15) Mulch III
Continue with morale and other DPS enhancing shills.
QoT is uber when she teleports into a battle in progress with this build when 1) Shield is on 2) She is Open 3) All minions are out. It's almost always a kill because the spike in a 2on1 can crumble any DG in seconds, and the wave ensures there is no escape. As long as a TP out can be interrupted...
QoT can munch towers faster then anyone with this build, at level 7 she can really make an impact for pushing when she can have 4 shambles in play,
QoT would be a top DG if she had an interrupt. Unfortunately she has no way to stop an enemy from using items or escaping and she gets to fragile later on. So she is terrible at DG combat near the end game (DG is about killing DGs, so this is a serious liability)