I'm trying to get the AI to not bypass flags in order to go kill a grunt or chase a hero.
I've seen an AI player just stand and ignore a flag right in front of him, an AI the stops capturing and instead goes to attack, or the AI will just walk past a free-to-capture (no threat around) flag to go hit a tower.
I've tried jacking up the values of the flags in flagasset.lua, tried increasing any Capture goal priorities. Add in "CaptureFlag = X" inside squad.lua and the files inside the AI/Squads directory (like PushLane.lua)
Can't see any consistent benefit. Sometimes it looks like it works, then next game the same crap starts.
Any help?