a.) Minidump
If you play in teams (locked) you will get a minidump after ca 2 hours playing.
I think the new diplomacy-path cause that problem (for example I saw an invulnerable ship "Caprica" from Colonial and than "minidump".
If I play "locked" without teams there is no issue with minidump.
save game and EnabledMods.txt would be great for things like this. I haven't run into a mini-dump playing locked teams but it could be possible.
The invulnerable ship is odd. Do you mean it said "Cannot Be Damaged"?
b.)Balancing
Mutiny (Rogue) --> its op, because I could get all ships from the Militia (Cylons) at the beginning.
So my mate did not have a chance through that feature.
In my opinion Mutiny should only allow to get one ship per "shot".
You should take the features from R5 for the CAPITALSHIP_ROGUECOLONY.
But it's so much fun right now
I agree though it needs to be tweaked or pulled. I'm hoping rebellion gives a little bit better modifiers when it comes to taking over other factions ships. I may leave mutiny but make it more like domination and not available at level 1 or 2. Still just sorta mulling that over.
AI-Rogue don't build repairplattforms.
General problem with all races. which really sucks. I'm playing around with some ideas to help get the AI to build repair platforms. Not sure whether it will work or not (most likely will fail).
AI-TEC build too many torpedo-bombers (I saw 30 at an attack).
Anti-module or LRM. If it's LRM that's a good fleet composition. If it's Anti-module that just sucks, so kill them so the AI will build something else.
There is absolutely no way to control what the AI will build as part of it's fleet.