http://www.box.net/shared/z7r6mx5hg8
Basically, it removes the ranged proc penalties on certain items, and adds a 25% chance to do a 25% critical hit.
The reason? It's an attempt to see if we can make some anti-health stack AA builds with ranged characters. This ranged tank buster will get it's power from proc effects and crit chances. Of course, you must forgo mana and health items of your own in order to use some of the listed items.
Thanks to Pacov for spurring the discussion, and miriyaka for implementing the mod after watching my multiple extreme fail attempts. 
Affected Items (these items normally proc less on ranged chars, but now proc at the same rate as melee using goggles)
Gauntlets of Despair
new WeaponProcChance = 15,
old WeaponProcChanceRanged = 10,
Wyrmskin handguards
new WeaponProcChance = 15,
old WeaponProcChanceRanged = 8,
Doomsprite
new GripsWeaponProcChance = 25,
old WeaponProcChanceRanged = 16,
Gloves of Fell-Darkur
new WeaponProcChance = 20,
old WeaponProcChanceRanged = 13,
Nature's Reckoning
new WeaponProcChance = 15,
old WeaponProcChanceRanged = 10,
Unmaker
new WeaponProcChance = 20,
old WeaponProcChanceRanged = 13,
Note: Some items have the same original range and melee proc rates, so are unaffected.
Thuergist's hat = 5%
Forest Band = 15%
PS: Goggle Crit + Nature's Rec proc hurts when it happens.
So, discuss, and speculate on some functional ranged AA builds.
eg: Hybrid Reg New Goggles Opening
1x Snipe
1x Maim
2x mine
1x mark of the Betrayer
1x Fury
1x Mine
Items
Sceled Helm
Guantlets of Brutality
Totem of Revelation (+17 total vision haha)
Banded
Unbreakable
Nature's Rec
Gauntelets -> Wyrmskin
Scaled -> Nimoth
Banded -> Duelists
You can hit like a freight train and nobody who has to run is escaping on foot. Of course LE is going to eat you for lunch if you over extend and you only have the mana for clinch skill use.
What about potential builds for Frost TB and Offensive QoT? Maybe even Occ with king of the minotaurs. 