ALL games which are released have bugs and crashes : all of them (except, perhaps, a few simplistic indie games). It's the price you have to pay, in the gaming-software industry, for increasing complexity to have richer content -- compatible with gamer systems that become more and more complex (such as : the high sophistication of recent, videocard electronics, architecture and drivers).
The Big Boss of Stardock (forum nick "Frogboy") was still on the forum yesterday evening, around 11:15 (my time : Eastern), when they were in the process of putting up 1.05 on Impulse.
I came back here this morning to learn that 1.05 had already been patched during the night (up to 1.05.016), and I noticed a hot-fix thread, initiated by Frogboy at 5:09 (Eastern).
It means that between 11:15 and 5:09, Stardock's CEO has had little sleep, and has been working hard supervising the 1.05+ final production process.
Earlier in August, Stardock sent to the printing presses version 1.00 for the retail, non-Impulse release. Then, versions 1.01, 1.05, and hot-fixed 1.05.016 have been made available, on Impulse, in less than 5 days.
No released game is perfect : far from it. What's important, here, is that Stardock employees and their Boss are working overtime (and posting on the forum, a very rare initiative for developers) to squash bugs and refine their game.
It's very normal for a post-beta game to have bugs. What's extraordinary, here, is that the responsible corporation (and its CEO) have accomplished in about one week the fixing and upgrades that most other companies would have taken at the very least one month to accomplish -- if ever.
(Take the example of Heroes of Might and Magic 5, in 2006: the first patch was released by major corporation Ubisoft many, many months after the initial release. We were stuck with bugs and incomplete features for a long time. Producer Ubisoft and developer Nival almost never came on the official forum to keep their anguished customers informed about anything.)
People who believe that versions 1.00, 1.01 and 1.05 were premature "beta" releases don't know anything about the computer-game industry, and especially, they don't realize that it is extremely rare that the CEO of a game-development and game-production corporation (Stardock playing both roles in the case of Elemental) will post on a forum, answer complaints, and spend the major part of his evening and night directly involved in the fixing of a product.
(I do hope that my post raises BoogieBac's spirits!)