-Cognitive dissonance. The fanboys. Brad can do no wrong; stop complaining because Stardock will fix it all; Elemental is full of potential and you're just too impatient to see that; it's all my/our/the trolls' fault; etc. Deeply disappointed in the game, arguably more than either of the groups, they try to drown it out with zealotry.
It seems to me that most of these rationalizations take the form of, 'wait 2 - 4 - 6 months and it will be a great game'. One would think it is like a mathematical formula, 'wait 6 months = great game', like 2+2=4, that absolutely cannot be argued with. Well, I'm gonna argue it.
1. Who knows, the game that finally gets made may not coincide with the imaginary great game that you have in your head that is gonna be here in 4 months or whatever. That is certainly a possibility, considering everyone has their own personal opinion as to what makes a good game.
2. Look at the work load. The Out of Memory, CTD problems. Magic needs to be redone. Weapon balance needs looking at. Combat system needs overhauling. Tactical combat needs a complete redo. The UI could use some love. Synergy of the different systems not clear to the player. And when that's all done, dear god, that disgrace of a campaign needs a coat of paint and a tune up. To top it off, the devs are under pressure to make good on a botched release, the fans clamoring for their patches. Not an ideal situation.
3. And most important, patching a game is a human undertaking. There are no guarantees. Things can happen, even given the best goodwill and desire to do right in the world. Situations can change. People can even make bad decisions. It's been known to happen.
A fellow musician friend of mine once said, 'the gig's not over till after you've spent the money'. I honestly hope and pray (since I've already spent the money) that if there is a great game lurking within, it manages to come out. But I'll believe it when I see it, not before.