Just wanted to provide some feedback to baddaddy's team regarding our last game together - not looking for a commentary, but feel free to watch and throw your 2 cents in.
Cow/Soccer/Pacov win won game 1 vs Baddaddy/chiefy/trouser
Game 1: http://www.gamereplays.org/demigod/replays.php?game=51&show=details&id=161332
Cow was ooze ub, soccer minion oak, pacov hw reg vs badddaddy as hp stack fire tb, chiefy as support senda, and trouser as tower rook.
I think the first thing to note (and would have been very good to make note of) was that 2 of our dg builds are fairly weak early game, which meant everything we were doing was about late game. Now, we had a reg, which might get an early game kill due to a snipe/hw, but probably not due to monk management and hp stacks (along with us lacking a spit ub for the early game dmg spam). So, as expected by us, early game, you guys ran the show in warscore (I think up by 800 at one point midgameish) and we fully expected to give up a tower or 2. Our game was all about level 10 and beyond. A couple of the things that stood out to me...One kill on trouser in particular. During a point were I believe both rook an oak were relaning. Now trouser had been tearing up oak left and right early game while he was in a his tower farm and with a sedna at his back. This time, trouser was solo, at full hp/mana, probably without a monk. He saw oak and decided to push him out, likely thinking it would be a really easy push because of how much of a pushover he seemed like. Except that now trouser didn't have any towers up, oak had a chance to do some leveling, and the dps from minion oak can get pretty intense. Trouser got pushed back pretty fast by oak, sniped, and shortly after killed (all within about a minute tops). I don't think anyone ported in to help him either.
There were other times that your team was good about popping in and assisting, but I don't really remember that many gank ops that were exploited (or if we offered any outside of soccer screwing up once early game). I don't really like the decision to go fire tb (or primarily fire) with a support sedna and a rook. I'd think an extra stun, like frost nova, would have been more useful and provided more of an opportunity for kills. As it stood, we picked at team that relied primarily on aa/minion aa and had snares going as well (I assume cow had his snares going and I had up to level 3 of my snare working from remote snipes). So, escape, even with fire aura, was exceptionally unlikely. If senda had silence 2, then she could pop that and anyone could just port out, but the dps from oak's minions + ub might stop that from happening.
What would I change... I'd start with dg selection. I don't really like having a sedna with this combo - the team just lacks a good amt of dps and I don't think there is much ganking power unless someone on the other team decides to run into a tower farm solo and your whole team either ports in or is already there. Now, you have a great deal of pushing power early game and could, like you did, easily wipe out an entire side of towers... but after that, the combo's lost its bang for the buck imo. At any rate, we came out with what I think was a very strong counter to your dg choices, but that was because you guys picked first. Next game, you'll have the opportunity to counter our choices.