FYI - I'm updating some of this post to clarify some things...
AI skirmish (mod version) .25m/uberfix 1.03RC4
Settings: Cataract/High Towers - all other settings on default
AI settings: normal
rook (human)/ub/da/ v rook/ub/da
Observed results:
not of fan of the way my ai did its initial shopping... my ub got a pot and a tp (but no items). by da did the same thing. After a trip back to base, ub bought some items, but da did not
da then, with no items (outside of potion and tp scroll) bought xp1.
What I think would be best, though it could be arguable - change what the AI buys at the game's start. Generally, this means an assassin will have banded armor and scalemail or scaled helm. BUT - at the very least, I'd want every assassin to have 1 item that is not a consumable. Then, once someone has 600 gold, have them buy fs1. I'd just make a blanket statement and say SAVE for cur1 if that's an option (eg no more purchases after intial buy + fs1 until ws3). Then buy xp1. Then buy whatever additional armor they need. I DO NOT want the ai shopping after the initial shop and fs1 buy if it is sent back to the crystal UNTIL warscore 3. After ws 3, let it buy whatever it has prioritized.
once we hit ws 3, i started watching the ai's behavior. ub, who had 900 gold, at first didn't buy anything at the shop and then started to head out... but then turned around and bought a tp scroll at the shop and another pot (eg didn't save for cur1).
now, at ws4, we still don't have cur1. The da still has 0 items on my team 1 tp scroll. At 9:55 sec, da buys his first piece of armor (banded).
12 min in - still no cur1.
I also noticed that it SEEMS like the dgs are more interested in flags than in getting kills. In one instance, the ub on my team and I were chasing a dg over a flag. The ub on my team stopped cold on the flag instead of pursuing a little more. Probably need to bump the KILL DG priority a little if possible.
bought cur1 myself at 15min.
noticed in other instances the ai actually did pursue a little past a flag it did not control (i had extremely low health in this scenario - in the other scenario i described, we could have gotten a kill, but only if me and the ai stayed on the other ai.
at ws8, i saw the ai locking the health flag, which was actually good imo.
noticed that the enemy ai, though only ws6 had priests. I assume this was done to counter our priests (we are ws8).
enemy at ws7 popped out angels (we don't even have them yet)
we hit ws 10 and the ai buys cur2 instead of angels/cats/giants.
ai did not port in to save its portal again.
ai wasted 2 locks on 1 flag (both cast at the same time).
ai did not attempt to retake its portal for > 3 minutes.