[quote who="Cruxador" reply="24" id="2861318"]
AoW2 was pretty bad.
AoW2 was better in almost every respect than 1.1; there's a level of bias here, of course, but while the units were unbalanced, it wasn't totally out of control, the magic system worked, the city building worked, and in general, the mechanics worked together.
Eh, a lot of people don't care for that stuff, but I'm personally quite pleased to have an element of randomness involved.
Civ IV has randomness in resource placement. And yet, it doesn't have a system that
-either partially destroys randomness (if the techs spawn the resources in your territory directly)
-either gives you techs that can hurt you if you discover them. (if the techs can spawn resources outside of your territory). I mean, seriously, how can that even be good design, having techs that will spawn resources for your opponents to use !
More choices are never bad. It's not quite as easy to balance, but they'll do it anyway, so as a consumer I'm not to worried about that. And it may not be necessary, but if you strip away everything that's not necessary, you'd be left with no game and would be forced to go spend your time on something constructive instead. Games are inherently not necessary things.
More choices are only good when 1) they do not break the rest of the game and 2) they are meaningful. They can be bad because they clutter the game unnecessarily, because they force the designers to take them into account for the rest of the game, etc. And I've yet to use a pants-only armor. The complete mess that the game balance currently is is mostly due to that nonsensical armor parts system. Does it really add anything meaningful to the game, seriously ?
Man, the core mechanic changing cards were fun. They were another victim of too many people wanting to be "competitive" and get rich and famous playing cards instead of just having fun.
First hand kills might be your definition of fun, not mine. Mind over Matter (and lots of other cards, like Tolarian Academy) destroyed any aspects of Magic I'd call interesting. Then again, I only play in sealed formats.