yeah no stun at all makes it easier to stay around. i would like to try the 2 builds in a 1v1 without the inflation of other participants. I wanna know which build is better in a 1v1 situation. I think the mulch can outlast the damage queen, unless the damage queen does more damage than a lvl 15 ub
Even though I hate 1v1, I'll give ya a go sometime soon zen. I personally think that the fu dmg build will easily win out against the mulch shield build. The main problem was that with the amount of damage I was throwing on you, at points you couldn't even switch forms and your only out would be me running out of mana and then you perhaps having enough mana left over to chase. I think the entire game, with no shield, or mulch, I only had to sigil 1 time and the other time I just used it to be on the safe side. The offensive capabilities meant that I could play like a ub. And that I generally didn't have to resummon any minions in battle meant that I could just ground spike/spike wave over and over (which is cheaper than mulch/summon 4 shamblers, etc.
Oh - and the thing is, at level 10 or 11, I have enough to instantly kill the shamblers with a ground spike/spike wave combo. The second I pull that off, then that forces you to stay on the defensive and you get no change to change forms over to attack. While I'm just pressing the whole time - which can prompt a sigil and a retreat. I think something more interesting to do would be for us to get on semi even teams with decent dg selection on our teammates and see how things play out. Your build was much more suited for support, while mine, I feel, is extremely ideal for 1v1 situations... and didn't too bad in 1v2 sits either.
oh - and pro tip for you and me (neither of us did it, but we should have) - if you are playing against a QoT, ALWAYS prioritize a little more armor. Scalemail is a must. If you pay attention to the math on ground spikes, you can mitigate an extreme amt of dmg even with scalemail alone.