Ogrovos are overpowered.
Tec is very spammable race, and generaly game developed in spamm direction, when devs listened to the mob and nerfed all high-macro , high resources , high skill croud control tactiks.
It was a stupid move sice engine cant handle 8x lv 5+ fleets.
Tec is also best race, so its time to return the balance.
The solution for ogrovos is simple. increse their tactical cost x2.
Or, you could reduce advent starfish requirements, perhaps make them be able to fire behind them so that they can kite and kill a vasari SB so they could actually be useful...
The game implimented building destruction units, yet for the longest time no one used theirs except for vasari. The advent don't use them because they suck! Any wonder as to why advent vs. vasari is an uphill battle for the advent?
Vasari get a SB to kill buildings, which doesn't take up ANY supply and doesn't cost that much considering what you get for you buck. Ogrovs truly allow the TEC to be everywhere at once, and proper use of them actually allow for some very fun strategy. Considering the late game vasari defensive strength, its a fair trade off.
Vasari SB's need to have actual counters, and if you think they are dying fast then maybe you will have to build more than just health upgrades to keep your star base alive, like the rest of the races already do. More neutrals would be nice, for all races.
I find that having more neutrals placed in between players allows for more intense games since you will always have satellite battles that are very important, while at the same time preventing the vasari from becoming too overpowered. Having more advantageous capture points on random maps would be a great boon to the game, as it would make the random universe seem more alive.