Sorry, one last question for those in the know:
- What is the late game like?
I ask this and mean the following: I rarely play a TBS game to completion, and it bothers me. HOMM3 was the closest I could get to a "good" sense of closure; in most of the other TBSs I have played, I find the late game problematic for the following reasons (if you want, you can see my threads from 2 years ago on my ideas of how to rescue Late Game in E:WOM, e.g. here and to a lesser degree here.)
1. Tedious, gigantic micromanagement: By late game in most 4x TBS, your empire is quite large, and you need an hour just to browse through all the crap you have going to see what's what, then make decisions about it, etc. It's often a pain. I play games to have fun, not mimic office management. This includes GalCiv2 and my fears of E:FE as well. For this reason, I never finished a game of CivIV, not one.
2. Competition: Rarely do I have a game when I have a decent competetor late game. Either I have already been wiped out in the Early Game, or I survive to Mid Game, which is often still interesting, but usually start pulling away at the end of it. By the start of Late Game, I am usually so far ahead that the competition has no chance, but am still miles away from my victory conditions.
3. Lack of Options (boredom): Often, in Late Game, I've already done everything there is to do. There's no real exciting research that will change anything significantly, my cities (planets, colonies, whatever) have already been fully built up, and there is nothing left to build. GalCiv2 and CivIV were particularly guilty of this. I can only build tanks (spaceships) and move them around. This is particularly annoying for a Builder kind of person (that's me, the opposite of a Warmonger), and I usually start wars just for something to DO. I click End Turn and drink coffee, eventually go to bed, and never bother to re-load the game again.
What do the wise folk say about DW in this regard?
thank you