Wouldn’t you agree it’s cheating if the game doesn’t provide you with UI features that the AI has easy access to?
The AI can send 8 armies from distant cities to converge on a target city at the same turn.
I can’t easily do that, as a human. Therefore, I didn’t really lose. The AI cheated.
Well look on the bright side, you don't have an animated paper clip popping up saying 'It looks like you're trying to set up a co-ordinated attack.'
So, you're saying we need to rally around... rally points?
RALLY! RALLY!
Seriously, I like the rally points in Gal Civ 2. Granted in that game you'd be pumping out a lot more units across a huge map. Elemental's map can be big, but in .77 regular units were hard to justify making. Maybe with more regular units in Beta 2 rally points will help us counter that "too-crafty-for-its-own-good" AI. But probably not.
RALLY!
RALLY RALLY RALLY RALLY RALLY! Oh no, I hope I haven't started something here... Anyway I agree with us getting rally points, or at least be able to set up our stacks to use the AI rally point system for our armies.
For the AI, we have rally points, army groups, all kinds of stuff.
And we create data objects for this.
It's just there is no UI for the human player to use it. I doubt it'll go into 1.0. But I imagine it'll be in some future update.
I prefer the AI to cheat like this than to have other advantages like extra gold, more HP and such.
Yeah, me too.
I'm a fan of seeing it at some point. I really think its a great feature for humans. And I'm on board with the AI having it, ofc - you can flub the logic if you think its OP, though, by not having it send a unit or 2 that it wants to. I really think this would be an EXCELLENT feature for us poor human folk.
It remembers me that Supreme Commander featured a "coordinated attack"... that was never working. The idea was really good (each unit had an ETA on their head, and there was one on each waypoint of the paths the units used), I hope we could get something like that in FE.
You know what you could do for the human player is simply colour-code the movement path, each colour representing a different turn. You'll know if units will arrive on the same turn because their paths will end with the same colour.
Good idea. I think total war does this too.
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