a few more issues :
- diplomacy pact info card ... it is wrote "requires xx.xx relationship", who mean relationship >= to xx.xx but in the game mechanic, it is relationship > to xx.xx ... maybe change infocard with "require more that xx.xx relationship"... example below...

- description of the research "twin fortresses" is "blabla... allowing you to support a second starbase in your gravity wells... bla bla"... when in fact, you can have one more starbase in any gravity wells... your own, friendly one, neutral, ennemy one, etc...
Dual starbase is really deadly... with the repair/antimatter option, if they are not to much far, they can repair each other... same for a Titan, it is a hard nuts to crack
- well, there is already numerous cases of ship who disappear... have happen to me with a fllet of 10 capital and 1 titan... titan have disappear and the fleet have begin behalve strangely ... moving around the planet of the gravity wells and begin to ratate in a strange way... short video at http://www.love-from-russia.be/Rebellion-2012-03-11_06-17-56-84.avi ... since it is not possible to move the fleet away, i have try to separate them from the fleet... but when i click the button, they destroy themself...
Have numerous case of invisible ship during the game, mainly rebelship... but a titan at max level who dissappear is really painfull... without speaking of the fleet of capitalship at max level who become crazy and self destroy if you try to move them... well, the max level shootgun that i was hunting have directly move to my homeworld and i have loose the game...
I think that it will be best to make a new beta with only the TEC before moving to the other races... somehow a beta 1 version II...
Almost forget, is it possible to extend the immunity thing from the envoy cruiser to these numerous rebels ship who populate any gravity wells... now, for send a peace envoy, we need to assign a full task force for escort... not really very diplomatic !!!