Just a quick update.
CRITICAL SYSTEMS
I've added the possibility of critical systems being damaged to all Human and Gorg ships. This means that if a ship sustains a certain amount of damage then there is the possibility that while damaged it could have reduced weapon capability, or reduced speed and maneuverability, or even be completely crippled.
REAL EXPLOSION DAMAGE
When Human or Gorg ships/structures are destroyed they explode. Anything nearby to the explosion is damaged! This adds an extra dimension to ship positioning in combat. I had half my fleet wiped out as a chain reaction of explosions spread from ship to ship, it was very cool!
I've also radically changed the Humans Nuclear weapons ability. There are different types of Nukes which cause different levels of damage. The blast from an exploding nuke damages everything nearby including friendly units. They are now more deadly than ever!
NEW DETAILED MAP
I've editted Navitas's Sol system map to add a very detailed Sol system.

All ships, structures and gravity wells have been resized to make space seem like a much bigger place!
IMPROVED HUMANS
They are now complete. They have some very cool new structures, such as the Earth Navy HQ which can only be built at Earth. This gives to the ability to summon very large capital ships under the command of named Admirals and Captains with their own history and unique abilities (I got this idea from the x4 enhanced mod's hero addition, a very cool mod.)
Just a quick teaser, showing an early Human Battleship at Earth. Note the Milky Way background.

IMPROVED SWARM
The Swarm have had a major overhaul for the tenth time. The majority of their models are now from the Zerg race from starcraft. They have a real Hive feel to them. The Hive fleets need certain ships to allow them to function or move efficiently. They are still a work in progress but have the majority of ships and structures completed. I know where I want to go with them and I just need a few more models to complete them.
Another quick teaser, the first picture shows the Hive Guard. A very tough Swarm Capital ship. The second, is their equivalent of a heavy cruiser.


NEW FX
I've used Bailknight's Graphic Mod to improve on the effects and sounds. They go very nicely with the improved damage system.
Work is still progressing. I'm still on track for a 2014 release date for a fully completed version!