I agree with Tuidjy that there needs to be appropriate ways to balance the problem. I do not agree with not stopping an exploit to get an advantage.
I did not call this an exploit. I called it a strategy, a synergy, a good player, whatever!
F your goal with them is to be scary and the player has to deal with them at some point do not let them leave their lairs (even if the zone of control goes over them).
Or just have them destroy whatever disturbed them. But what we have now is:
1. The developers have kept the AI settling near big beasts.
2. The developers have kept the big beasts target player cities preferentially. (I would bet a half a million this is true on Expert in 1.01. Yes, Frogboy, I mean it, I would put the cash in escrow, and the loser pays for the experts. I feel it is true on challenging as well, but I do not play there, so i am not sure)
3. The developers seem intent on stopping any strategy that can deal with a big beast around turn 50, which is when the Ai is pretty much guaranteed to start disturbing big beasts.
This situation is horrible. I think it is costing the game players. I know I cannot convince my wife FE is worth playing (She plays Dominions 3, Din's Curse and X-Com:EU, Fallen Enchantress should be right down her alley)