Quoting sweatyboatman, reply 75Monsters in FE are not completely random
Seeing as their actions are based on dice rolls i'm not sure you know what random means.
Yes, that's the ticket. I don't know what random means.
If they want to leave the initial player experience to be determined by dice rolls they are more than welcome to. They can leave it as is .. but you will continue to see these threads pop up over and over. Because like it or not you can't ignore player psychology when designing games, something which FE tries to do. Informing people one at a time that the AI has no preferences because its actions are based on random dice rolls isn't likely to be very successful in making the average player want to keep playing the game.
There's a lot of random in this game. The initial player experience (assuming they play a random map) is entirely determined by dice rolls. It's a random map. Although I think it's not completely random which suggests, again, that maybe I just don't know what random means.
I think the game could do a lot more to tell the player about things that are happening in the FOW. Monster behavior could be more interesting. The tutorial and manual could do more to inform players about how to deal with monsters. But they are monsters.
And monsters should be dangerous. Not like "don't visit the tiles next to them until you have a level 10 champion and a couple strong units" but "ahh! crap! stupid f-ing monster! dammit dammit dammit!" dangerous. Which is pretty close to what they are now.
Because like it or not you can't ignore player psychology when designing games, something which FE tries to do. Informing people one at a time that the AI has no preferences because its actions are based on random dice rolls isn't likely to be very successful in making the average player want to keep playing the game.
Ahhh, you make the mistake of assuming that video games were always like they are now. You are incorrect. What you term "player psychology" I think would be better described as "expectations born of years of playing scripted video games". The Nintendo-ization of games. It didn't always used to be like this. And many gamers harken for a game that isn't completely deterministic. That says, sometimes if you move your settler next to the monster, it wont attack... do you feel lucky?
If you get wrecked by a random monster stack and you say, "This game sucks," feel free to take your ball and go home. There are a lot of games in the sea and FE may not be the game for you.
I get wrecked by a random monster stack and I say, "Ahh! Crap! Stupid f-ing monster! Dammit dammit dammit!" Then I hit CTRL+N and start again. Because this time, I'll get my sov to level 20 and dominate the world, chortling with glee as I crush Mire Skaths and Crag Spawn beneath my boots.