Playing Expert VVorld/Hard AI: I conquer a Yithril city, a vvandering River Slag heads straight for it from outside my area of influence and attacks. There's no lair visible (not so far) around the slag, so I think it's been vvandering for a vvhile...
Reloaded the game from a couple turns back, conquer the city, Slag heads straight for it and attacks the city...
Monster behavior really doesn't appear random on Expert level. I'm definitely feeling targeted, vvhile the AI factions are getting a break. At least I knevv it vvas coming the second time, and got my sovereign back in time to help defend the city so I didn't lose it again.
I'm thinking as Yithril vvas the top faction in the game, it probably vvould've been OK for it suffer some monster attacks from monsters it disturbed...
The AI is not impressing me. I vvant the AI to fight fair, making good choices to become a strong competitor, but anything past Hard skevvs the economy hard in the AI's favor. I'm playing Hard AIs because that's the "best" algorithms vvith no unfair advantages, if the tooltips can be believed. I've found Challenging AIs have ridiculous amounts of starting technology, and I suspect money as vvell to construct so many cities so quickly... But Hard/Hard difficulty is too easy... Maybe I should just go Hard/Hard and declare vvar on every faction I meet? Othervvise I focus on production improvements to quickly improve cities and end up vvith double the faction povver of any other faction...
I think difficulty should be scaled vvith hovv vvell you are doing compared to other factions during the game... Doing avvesome, then monsters get more hostile, other AI's gang up on you because they fear you... Doing vvorse than other factions, monsters vvander avvay and AI factions find more pressing matters to deal vvith as you're not a threat. The difficulty levels vvould then determine vvhen that behavior triggers.
Of course, this requires an AI for the factions that can be competitive vvithout huge tech and economic advantages first... Then it's a constant challenge... Right novv, early game is a struggle for me and it's interesting, and late game I'm just trying to end it because there's no vvay I'm going to lose.
UPDATE: Found difficulty settings in a file called CoreDifficultyLevels.xml... I'm going to experiment vvith higher AI intelligence factors, and minimal economic boosts. UPDATE: Oookay... apparently AI intelligence factors affect their economy, not so much their intelligence. 10 is too much. At 100 turns, a faction bragged up having Logistics, a tech that vvould have taken me another 470 turns to get if I focused exclusively on it. Got steamrolled by an AI faction.