Take a look at the TerrainTypes.xml
<TerrainType InternalName="Land">
<DisplayName>Plains</DisplayName>
<MaxHeight>55</MaxHeight>
<MinHeight>45</MinHeight>
<MovementCost>8</MovementCost>
<TerrainMovementNote>1x Movement</TerrainMovementNote>
<Category>Land</Category>
<IsTerrainFeature>0</IsTerrainFeature>
<IsBaseTerrain>1</IsBaseTerrain>
<PassableByLandUnits>1</PassableByLandUnits>
<PassableByWaterUnits>0</PassableByWaterUnits>
<PassableByAirUnits>1</PassableByAirUnits>
<SuitableForStartingLocation>1</SuitableForStartingLocation>
<Indestructable>0</Indestructable>
<MinTilesPerSplat>0</MinTilesPerSplat>
<MaxTilesPerSplat>0</MaxTilesPerSplat>
<MinBrushRadius>3</MinBrushRadius>
<MaxBrushRadius>6</MaxBrushRadius>
<PlacementOrder>0</PlacementOrder>
<SupportsSubTerrain>false</SupportsSubTerrain>
<IsBorderTerrain>0</IsBorderTerrain>
<CannotBorder>Category:Water</CannotBorder>
<MapGenPlaceChance>100</MapGenPlaceChance>
<GameModifier InternalName="CityTileYield_Fertile">
<ModType>Resource</ModType>
<Attribute>TileYieldGrain</Attribute>
<Value>1.5</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<TerrainTypeEnvData>
<Environment>Barren</Environment>
<Texture>gfx/terrain/barren_ground_rough.dds</Texture>
<TextureWeight>1.0000</TextureWeight>
<TerrainPropData>P_Berren_Land_01,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_02,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_03,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_04,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_05,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_06,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_07,10</TerrainPropData>
<TerrainPropData>P_Berren_Land_08,10</TerrainPropData>
<TacticalMap>T_Barren_Land_01</TacticalMap>
<TacticalMap>T_Barren_Land_02</TacticalMap>
<TacticalMap>T_Barren_Land_03</TacticalMap>
<TacticalMap>T_Barren_Land_04</TacticalMap>
<DistanceFogColor>94,89,76</DistanceFogColor>
<ClothMapColor>205,185,130</ClothMapColor>
</TerrainTypeEnvData>
I have bolded where the tactical maps are places and in this case it chooses 1 of these four at random when on this environment. Also, notice that this has a game modifier within the actual terrain data. Now I DO NOT KNOW if you can apply a terrain game modifier like bonus to init directly in this terrain data (mind you it is a core file change as I do not think terraintypes get overwritten (not sure about this either)).
The map editor has a subsection which allows you to place game modifiers on the map itself, or event triggers. I haven't experimented at the moment with these triggers or game modifiers on Tactical maps, but I suspect it should work. Have fun creating.