Is there any ways for item mods to share the same description?
Let me explain what i did so far.
I tried many ways to have the item description say +1% All resistance per level but i just can't figure out how to do it.
I tried packing all res (fire,cold,lightning,poison) into the same gamemodifier but when i do that only the last resist works.
I also tried to have the description hiden by adding <Provides></Provides> but that defaults to not adding it meaning i see +1 fire resistance +1 cold resistance + 1 poison resistance on 3 lines.
Basicaly i want to hide fire, cold, poison, and lightning res by having only +1% all resistance per level.
There is the code as of now :
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ResistFire</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides>+1% All elemental resistance per level</Provides>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ResistCold</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides></Provides>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ResistLightning</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides></Provides>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_ResistPoison</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides></Provides>
</GameModifier>
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Also, is it possible to have the total given from level in the item description? Let's say the champion is lv 13. It would look like
+1 All Resistance per level (13)
is there a way for the 13 to be currentchampion level variable? does it exist?
Thank you for looking into it