Sorry about all the posts, but it took me days to read all the posts. So I had a lot of posts to remember which subjects I thought was important.
To sum up what I thought were cool ideas that people suggested. I think soecialised tech trees r a good idea that at least provides a variety. I would like to see a better balance in the next game. This is what I have come up with while brainstorming on this. 2 planetary improvements r worth a one per planet structures. The one per planet units come in 2 types. The first type replaces the units. The second type will replace either a superproject, galactic achievements, or a trade goods. 2 of the first one per planet units is worth 1/2 of the second 1 per planet units. 2 of the second one per planet units will replace a trade good or galactic acheivement. 2 trade goods or galactic achievements will replace a super projects. My reaoning for this is the fact that even though the galactic achievements r the strongest the trade goods could be used to b traded for cash. The super projects may b weaker than galactic acheivemts, but is garanteed to b able to b build by every race that has one. But if your race a specialised galactic achievement then it is worth the most. If u start out with one of these. Then it also is worth more.
Now with techs if u start with it; it is worth more than if u have to research it. If the tech is straitforward it is worth more than if u have to work for it on the research tree. For differentialization a unit, one per planet, super projects, galactic achievements, tradegoods, or abilities can all be interchanged with dufferent tech trees, but a race that has this equivelennt can't trade for it. It it steals it it doesn't recieve the bonus. I wouldn't have a problem with different races with the same techs having different abilities for the same tech. I would like to see the races more fair this time. I prefer to use civics instead of government techs, but if I can't do things this way. I have an idea on governments inspired by the Yor tech tree. Instead of the standard tech tree; I think the ending techs for evil races be communism. I think the Korx should have Obliarchy. I think the Thalans should either have Monarchy or a confederate government. The Krynn should have a Theocracy. The Yor would probably have a dictatorship. Federation I don't know about or whaat exactly its makeup is.
These are the ideas I like. I like tech point idea. I think u should be able to change this in the game to be more effective at this. If the Ai can't handle this; then my idea on how to handle this is to have a fixed option that is automatically set where u have to manually shut this off.
In the beginning U could randomely select starting techs. Their may b a set of default techs, but the game would only randomely pick half. Each of tje randome techs would lead to a different tech tree. Most of the techs would have different paths to research to each tech. If u pick a tech it would close u off from other future techs.
All while giving everyone their own individual tech trees.
Wow all these ideas put together has to b the best idea for tech research yet.
Even though I am the one who canabalised this I have to give credit to the other posters for most of this.