Progress Report:
1) OK, I think the default races and the various install options are all created now. So now you can use GRM-A and default races with or without GRM-PRT. You can also use GRM-PRT without GRM-A. DLC/Expansion Races are not adjusted. So Torians and Arcean are not affected (I didn't replace those abilities in GRM-A).
2) GRM-M Mercenaries no longer use any custom components and have been reverted to original components. As SD may actually balance Merc Components or just keep updating them, and since my only adjustments were lowering a few costs to the components, its just not worth dealing with. So now, GRM Mercs use the original Merc Components exclusively, but still typically have more engines and more standardized quantities of sensors/defenses/etc.
3) Everything seems to be working, no bugs to fix.
4) Tothk Starbases are done.
TO DO before GRM 5.0 release:
Rename/Save TS sets with descriptions
Complete a shipset (maybe)
Finish T3 Mercs (uhg, so many)
Looking like, if I focus every weeknight (weekends are all shot to hell) I can get this out just in time for the 4th of July. But its going to be close.