After wading through five pages of commentary I have gained enlightenment.
@Janhardo
As Darkscis mentioned every strategy has its own specific requirements to succeed. The expansion strategy Marigoldran is trying to explain means you want to be what I call a hyper-expansion race. So in the race design you want to select those traits, skills and talents that improve population growth (on which production/research/economic numbers are based). Expansion traits that increase speed, the amount you can fit into a ship, free stuff (like docks) and things of that nature are important considerations. You can take a reduction in some areas to get extra points to beef up the ones you need so you aren't limited to just 5 points. Marigoldran goes farther by selecting everything about planets to abundant which means more stars with more planets with a higher percentage being habitable. That gives you a lot more potential colonies before you bump into a neighbor. And setting the number of competing races low gives you even more space.
Lastly (finally, yeah, I know) he restarts the game until he has a universe that puts him in an advantageous starting position. Many do that from time to time. Then he uses what some call "exploits" to gain every slight advantage he can over the few AI in a huge, very roomy galaxy.
Nothing personal Marigoldran, but you don't seem to be very good at teaching. But that's okay, I know a number of otherwise intelligent people who don't possess that particular talent. You list a set of parameters for your strategy (rules?) that even when followed to the letter didn't work for someone else; you imply a lack of ability on your student's part -- and then, after four pages of back and forth you begin explaining things like the race selections, tech tree, galaxy parameters and any number of other things you left out of the "rules."
Janhardo has tried to reach the benchmarks you set and failed, in spite of following the rules you laid out, because he didn't set up his race and galaxy to be able to succeed using information you didn't provide or even hint at until others mentioned some of the things you set up to play. And even then you grudgingly impart them with an attitude again implying it is the fault of a new player to the game that they don't understand all the interconnected elements that make your strategy work.