Christmas Eve CTD's, etc...

Brad:

Several CTD's in latest build; from bottom up:
- Exit on load screen button ctd;
- Random CTD during movement; nothing of note occuring at that time;
- A CTD upon loading a new game, after a prior CTD (something not freed up out of memory?);
- 2 consecutive CTD's while attempting to select the 'detail' button within the planetary screen (I was looking for a way to change a planets name after naming two systems the same);
- several other crashes in prior builds, nothing of note recalled from them;
- another 'exit' button crash in a prior build.

Observations in Xmas build:
- Non notification of structure completion is very frequent, to the point, that every several turns I have to check the main listing of planets to see which, have vacant build slots; difficult to track during periods of intense activity, thus a planet can lay fallow for several turns;
- Clicking on a planet on occasion will lower its morale factor;
- Speed is overall very good; with the occasional momentary hang/pause; and the occasional non-sync of the explosion graphics and audio;
- Transports can assault a planet from neighboring sector- this makes sense from a "move/maneuver to combat" point of view for ships, but to actually land on a planet it should occur from within the same sector...i.e. a transport is 3 sectors away, moves 2 and commences the assault; particularly annoying when I should and could have intercepted that unit after its final move, but alas no joy, and I lost the planet.
- As of yet, no ctd's on AI demand/bribe for tribute, planets, etc.

SE's follow.

All the best,
Jean-Claude

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004020B1 01:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:00000000
EBX:83E99D88
ECX:00000000
EDX:01C703C0
ESI:83E99CA8
EDI:00000010
CS:EIP:015F:004020B1
SS:ESP:0167:00D5F8A0 EBP:00D5F8EC
DS:0167 ES:0167 FS:696F GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004020B1 00D5F8EC 0001:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00402294 00D5F950 0001:00001294 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00404D7B 00D5F9A4 0001:00003D7B C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004DFE4A 00D5FB54 0001:000DEE4A C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0054221A 00D5FBC4 0001:0014121A C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00446DF9 01:00045DF9 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:0893F550
EBX:83E99D88
ECX:00000001
EDX:06A1E9D8
ESI:83E99CA8
EDI:00000202
CS:EIP:015F:00446DF9
SS:ESP:0167:00D5F728 EBP:00D5F828
DS:0167 ES:0167 FS:3A8F GS:5777
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00446DF9 00D5F828 0001:00045DF9 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0044774E 00D5F918 0001:0004674E C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0049D26A 00D5F994 0001:0009C26A C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0049D4EE 00D5F9FC 0001:0009C4EE C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00522ACD 00D5FA64 0001:00121ACD C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00522D67 00D5FACC 0001:00121D67 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051E8CB 00D5FB44 0001:0011D8CB C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00542DC4 00D5FBC4 0001:00141DC4 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004020B1 01:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:00000000
EBX:83003EBC
ECX:00000000
EDX:01C703C0
ESI:83003DDC
EDI:00000010
CS:EIP:015F:004020B1
SS:ESP:0167:00D5F8A0 EBP:00D5F8EC
DS:0167 ES:0167 FS:5A57 GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004020B1 00D5F8EC 0001:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00402294 00D5F950 0001:00001294 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00404D7B 00D5F9A4 0001:00003D7B C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004E00FA 00D5FB54 0001:000DF0FA C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
005424CA 00D5FBC4 0001:001414CA C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00580B6C 01:0017FB6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:7FFFFFFE
EBX:8348BEAC
ECX:00000202
EDX:7FFFFFFF
ESI:8348BDCC
EDI:00000202
CS:EIP:015F:00580B6C
SS:ESP:0167:00D5F1AC EBP:00D5F460
DS:0167 ES:0167 FS:1B77 GS:5D67
Flags:00010206


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00580B6C 00D5F460 0001:0017FB6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0057970F 00D5F4B0 0001:0017870F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004709FA 00D5F6BC 0001:0006F9FA C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00470063 00D5F714 0001:0006F063 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0046FDB3 00D5F77C 0001:0006EDB3 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0047BCE5 00D5F918 0001:0007ACE5 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0047BED7 00D5F980 0001:0007AED7 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0050DD6C 00D5F9FC 0001:0010CD6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0052316D 00D5FA64 0001:0012216D C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00523407 00D5FACC 0001:00122407 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051EF6B 00D5FB44 0001:0011DF6B C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00543464 00D5FBC4 0001:00142464 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00580B6C 01:0017FB6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:7FFFFFFE
EBX:83492EAC
ECX:00000202
EDX:7FFFFFFF
ESI:83492DCC
EDI:00000202
CS:EIP:015F:00580B6C
SS:ESP:0167:00D5F1AC EBP:00D5F460
DS:0167 ES:0167 FS:523F GS:0000
Flags:00010206


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00580B6C 00D5F460 0001:0017FB6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0057970F 00D5F4B0 0001:0017870F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004709FA 00D5F6BC 0001:0006F9FA C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00470063 00D5F714 0001:0006F063 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0046FDB3 00D5F77C 0001:0006EDB3 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0047BCE5 00D5F918 0001:0007ACE5 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0047BED7 00D5F980 0001:0007AED7 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0050DD6C 00D5F9FC 0001:0010CD6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0052316D 00D5FA64 0001:0012216D C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00523407 00D5FACC 0001:00122407 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051EF6B 00D5FB44 0001:0011DF6B C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00543464 00D5FBC4 0001:00142464 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0054A550 01:00149550 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:000000D4
EBX:8394FE98
ECX:F0558B01
EDX:00000000
ESI:00000000
EDI:0000000F
CS:EIP:015F:0054A550
SS:ESP:0167:00D5F288 EBP:00D5F2DC
DS:0167 ES:0167 FS:50C7 GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0054A550 00D5F2DC 0001:00149550 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0054A641 00D5F360 0001:00149641 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051F1F8 00D5F3E4 0001:0011E1F8 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051E108 00D5F63C 0001:0011D108 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051E1FF 00D5F898 0001:0011D1FF C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
0051E1FF 00D5FAF4 0001:0011D1FF C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004DEC1E 00D5FB54 0001:000DDC1E C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00542C4D 00D5FBC4 0001:00141C4D C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00422C5F 01:00021C5F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:D7C30EF5
EBX:00000008
ECX:D7C30EF5
EDX:0304F86C
ESI:00000001
EDI:818E2DD4
CS:EIP:015F:00422C5F
SS:ESP:0167:0C44FD28 EBP:0C44FD78
DS:0167 ES:0167 FS:1B6F GS:0000
Flags:00210202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00422C5F 0C44FD78 0001:00021C5F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004F2998 0C44FDF0 0001:000F1998 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004B6D1F 0C44FE58 0001:000B5D1F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004B4C6C 0C44FEC8 0001:000B3C6C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004BBFE1 0C44FF30 0001:000BAFE1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce2 Integrated GPU
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004020B1 01:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:00000000
EBX:8388AE98
ECX:00000000
EDX:01C703C0
ESI:8388ADB8
EDI:00000010
CS:EIP:015F:004020B1
SS:ESP:0167:00D5F8A0 EBP:00D5F8EC
DS:0167 ES:0167 FS:21CF GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004020B1 00D5F8EC 0001:000010B1 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00402294 00D5F950 0001:00001294 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00404D7B 00D5F9A4 0001:00003D7B C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
004E069A 00D5FB54 0001:000DF69A C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
00542B6A 00D5FBC4 0001:00141B6A C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABDFF6 00D5FBF0 0001:0001CFF6 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 00D5FC10 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF942E7 00D5FC24 0002:0001B2E7 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

126 views 5 replies
Reply #1 Top
Oops, sorry for the double post! But I only hit 'submit' once... ;p

Logging on and off, seems to have cured the non ability to post... hopefully I'm not in for a double posting run upon submit on the other hand.

Jean-Claude
Reply #2 Top
Thanks for the report.

Spent some time today on threads. Kind of cool, I had the entire ship moving stuff in a thread. What this meant is that the game was always responsive to user input at all times (click on plants, stars, go into your planet display, etc.).

But ships moves much slower on screen since ship moving and painting weren't in the same thread. On a dual CPU setup or hyperthread setup I bet it would be great. But on my p3-600 it wasn't acceptable. Too bad though, it was nice, just too slow on the actual ship moving on the screen (animation).
Reply #3 Top
Brad:

Keep forgetting to post this: no sliders in the music/fx slider arrays. Saw this with EU2, till I upgraded graphics drivers; currently I'm running 4072 nvidia drivers; prior to this it was 38xx something or other, and I've never seen a toggle, slider, doohickey or whatever at anytime in GC.

Use the ability to click on something during AI turn all the time; and it works very nicely.

All the best,
Jean-Claude
Reply #4 Top
What I mean by the threading I had going tonight is that it was always perfectly responsive. No times where the game got choppy.

The problem was that the ships move very slooowwlly (smooth but slow).
Reply #5 Top
I don't see any sliders in the music/fx arrays either. Win 98SE, 1.2G Athlon, Matrox Millenium G450.