4A Hard Lockup
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Stardock Forums
Brad:
Getting a hard lockup in 4a; three times in a row: from first start; from restore reload; and from a 'save' reload. Currently happening with Scouts in May 2192?; same month each time, but one time it was a different scout.
Other observations:
- Still no sliders in Sound settings;
- Upon the restore reload, I noticed that accumulated values are not being restored, but original base values for the ships; then in a turn or so, the new values are applied, but now the ship is damaged... and this value range can be quite severe, saw a 42 point repair gap range for a Survey Ship, and a 70 range for a Starbase. Fortunately I wasn't involved in a war... then again, didn't really matter with the lockup;
- No CTD's;
- There is a math problem with new values being applied to Survey ships when something is discovered, primarily for Weapon increases- i.e. a +2 Weapons increase is to be applied, but 1 or nothing is applied in most cases... very rarely is the proper value given or displayed (not a display lag glitch, for the incorrect value never changes unless a new artifact is found). It seems to be mostly a problem when the craft is at its original weapons value of zero;
- At start ships are starting out damaged- not taking into account the begin of game modifiers?;
- Planets are still not notifying on a regular basis when a project is completed;
- Research Lab is no longer available with at start researchable techs.
Regarding lockup: Win98; 256k mem; MSI Nforce mainboard with Athlon 1800 (not overclocked); nvidia 4072 drivers; 120gig WD HD with 8 meg cache; only firewall, antivirii, a system info program, temperature monitor, scanner s/w, and SE running (does GC require Pstores.exe?... haven't run my C++ in a few days, so not sure what else is requiring that). Playing on Gigantic, with Occasional Planet Setting, and AI set to Dumb... anything else, and its kinda/sorta unplayable due to the AI being able to produce at will.
Do you want the save?
All the best,
Jean-Claude
Getting a hard lockup in 4a; three times in a row: from first start; from restore reload; and from a 'save' reload. Currently happening with Scouts in May 2192?; same month each time, but one time it was a different scout.
Other observations:
- Still no sliders in Sound settings;
- Upon the restore reload, I noticed that accumulated values are not being restored, but original base values for the ships; then in a turn or so, the new values are applied, but now the ship is damaged... and this value range can be quite severe, saw a 42 point repair gap range for a Survey Ship, and a 70 range for a Starbase. Fortunately I wasn't involved in a war... then again, didn't really matter with the lockup;
- No CTD's;
- There is a math problem with new values being applied to Survey ships when something is discovered, primarily for Weapon increases- i.e. a +2 Weapons increase is to be applied, but 1 or nothing is applied in most cases... very rarely is the proper value given or displayed (not a display lag glitch, for the incorrect value never changes unless a new artifact is found). It seems to be mostly a problem when the craft is at its original weapons value of zero;
- At start ships are starting out damaged- not taking into account the begin of game modifiers?;
- Planets are still not notifying on a regular basis when a project is completed;
- Research Lab is no longer available with at start researchable techs.
Regarding lockup: Win98; 256k mem; MSI Nforce mainboard with Athlon 1800 (not overclocked); nvidia 4072 drivers; 120gig WD HD with 8 meg cache; only firewall, antivirii, a system info program, temperature monitor, scanner s/w, and SE running (does GC require Pstores.exe?... haven't run my C++ in a few days, so not sure what else is requiring that). Playing on Gigantic, with Occasional Planet Setting, and AI set to Dumb... anything else, and its kinda/sorta unplayable due to the AI being able to produce at will.
Do you want the save?
All the best,
Jean-Claude