trade starbases are a farce
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Stardock Forums
ok heres the situation.
i have 10 freighters all doing a 756 turn route.
this is decent income.
now i thought about adding trade oriented starbases along the route. i opted to put put a whole bunch of them at the very end of the route so that they would have the greatest effect when the route was worth the most.
the only problem i see is that a base costs 13bc/turn but only adds benefits for 10turns when freighter is in sector going to the alien planet(and when trade route is worth the most) and another 10 turns going back to the origin planet.
here are the numbers as i see them
13bc/turn for 756 turn = 9828bc for a whole trade route cycle
for 10 turns the base reaps a return where the value of the trade route goes up by 114bc/turn x 10 turns = 1140
for another 10 turns the freighters on its way home and im not sure how much income i get from that portion of the trip but even if it was the same as the other 10 turns im still seeing a 7000bc/ route loss
are my numbers correct?
i have 10 freighters all doing a 756 turn route.
this is decent income.
now i thought about adding trade oriented starbases along the route. i opted to put put a whole bunch of them at the very end of the route so that they would have the greatest effect when the route was worth the most.
the only problem i see is that a base costs 13bc/turn but only adds benefits for 10turns when freighter is in sector going to the alien planet(and when trade route is worth the most) and another 10 turns going back to the origin planet.
here are the numbers as i see them
13bc/turn for 756 turn = 9828bc for a whole trade route cycle
for 10 turns the base reaps a return where the value of the trade route goes up by 114bc/turn x 10 turns = 1140
for another 10 turns the freighters on its way home and im not sure how much income i get from that portion of the trip but even if it was the same as the other 10 turns im still seeing a 7000bc/ route loss
are my numbers correct?