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GETTING HELP for GalCiv II / Dark Avatar

GETTING HELP for GalCiv II / Dark Avatar

1) IF you plan to switch between the game and something else a lot, run it in a window. You can do this via an option in the game's video settings. 

(2) The game will run in any high resolution your system will support.

(3) User created data files and preferences are in the my documents\my games\galciv2 folder

(3a) The Dark Avatar preferences are in the gc2darkavatar folder in the same place.

(4) IF you run into some problem please let us know the following things:

  • What OS you running?
  • Is it English or a particular language (Swedish, German, Japanese, etc.)
  • What video card do you have?
  • What kind of CPU do you have?
  • How much memory you have
  • Your Debug.err (located in the GalCiv II directory).
  • If you're running Dark Avatar it's in the galciv2\darkavatar directory

(5) If you run into a serious problem (i.e. game won't start, crashes, etc.) there is a debug.err file in your GalCiv II directory (galciv2 or galciv2\darkavatar depending on which you're playing). Post the contents of it here.

(6) UPDATE YOUR VIDEO DRIVERS.  We're serious about this. If someone responds to this post with a "Game occasionally CTDs, here's my debug.err" and there's a video driver from 2004 in it, we'll find you.   90% of the "bug" reports we get on serious issues end up being some guy who insisted he had the "latest drivers" and those "latest drivers" turned out to be 2 years ago.

(7) The game should run on pretty much any system that supports DirectX 9C.  YOU MUST HAVE DIRECTX 9C or later installed.

(8) There are some first generation Intel Extreme adapters that don't work with the game.  We're talking very old ones (i.e. <2003).  They don't work because they don't support True Type fonts in games. Nothing we can do. There's no work around other than to get another card.  Based on the beta, this shouldn't be an issue as nobody ran into it.

(9) DO NOT use this thread to ask whether the game will work on your system. If you have doubts, wait for the demo. If you can play any other recently released game, then you can run this.  (last time we put a thread like this up we had people with monster machines asking if they could run the game on it).

(10) IF THE GAME CRASHES ON YOU we want to know why. In Stardock Central in the "free stuff" area there's a program called Smart Exception.  Install that, run it, and if the game crashes, it will create a log that will tell us literally what line of code it crashed on.  Email [email protected] or [email protected] the file and we will take a look.  Don't forget to tell us what you were doing when it crashed to help us figure it out.

(11) IF the game is crashing when it saves (i.e. corrupted save game): Check your virtual memory settings.  You can do that by right-clicking on my computer, go to properties, click on the advanced tab, click on the performance settings, ciick on advanced, click on the change button in virtual memory.  Make sure your virtual memory is set to at least 2 Gigs.  The game won't use all that of course or anywhere near but we have found that those who run into this almost always have either no page file or very low memory.

(12) IF YOU ARE RUNNING ON WINDOWS VISTA. Be aware that the graphics drivers are still in a state of flux. Particularly the nVidia drivers (I wouldn't even consider using Windows Vista on an nVidia based machine until the driver situation gets better which I expect it to be by the end March 2007).

(13) NVIDIA 79xx series video card users, particularly those in SLI may experience freezing. If you do, turn on the hardware mouse cursor in the options. If that doesn't solve it, run the video card in single GPU mode.  Keep an eye on the nVidia drivers being updated and report any problems to nVidia.  I should know, I'm running two 7950's in Quad-SLI mode on my main machine.

(14) AMD DualCore. Make sure you have the latest bios for this if you run into any problems.

(15) The minimum resolution is 1024x768. If you aren't running at least that, the game won't work.

Good luck!  We'll be checking this thread regularly.

PLEASE only post if you're having a problem of some kind.  Thanks!

ALSO:

Galactic Civilizations II Knowledgebase: Click Here
General Stardock Knowledgebase: Click Here
Submit A Trouble Ticket: Click Here

 

324,051 views 151 replies | Pinned
Reply #26 Top
Well, I'm out of ideas myself. I'd advise contacting [email protected] to see if they can get you anywhere.
Reply #28 Top
I hope I get a reply from Stardock's gc2bugs soon. Thank's for trying.


[email protected] goes to the bug tracker that the devs use--you may not get a response at all from it unless the devs need more information to investigate the submission you made, as it is for unsolveable bugs, not support. You should contact [email protected] about this issue first.
Reply #29 Top
What OS? Win Vista Ultimate
Is it English? Yes
What video card do you have? ATI x1800
What kind of CPU do you have? Intel Dual Core
How much memory you have? 2 gig
Your Debug.err? it never creates one

The game was working until I installed the 1.6 patch. Now it loads up the beginning where I can select the game options but when I click play it just dumps me to the desktop. There is no debug.err file. I installed Dark Avatar in the Gal Civ directory. I've also updated to the latest video drivers. Any ideas?
Reply #30 Top
Parson, since you have 1.6 and Vista, the game should write the debug.err in My Documents\My Games\GC2DarkAvatar instead of the install folder, so check for one there.
Reply #31 Top
Found it thanks. Here it is.


Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 6/20/2007, 18:34:11
DirectX Version: DirectX 10
Machine Name: PHIL-XPS
Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: MXP061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A04
Processor: Intel(R) Core(TM)2 CPU T7600 @ 2.33GHz (2 CPUs), ~2.3GHz
Physical Memory: 2046MB RAM
Page File: 1368MB used, 2942MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI MOBILITY RADEON X1800
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor (0x7102)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_7102&SUBSYS_200A1028&REV_00
Display Memory: 256 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll
Driver Version: 7.14.0010.0489
Driver Date: 3/14/2007 21:42:50
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Speakers (C-Media CM106 Like Sound Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_0D8C&PID_0006&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Driver Name: CM106.sys
Provider: C-Media Inc.
Driver Version: 5.12.0008.1702
Driver Date: 1/25/2007 22:01:08
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Digital Output Device (S/PDIF) (SigmaTel High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_102801BF&REV_1036
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5343.0001
Driver Date: 2/8/2007 01:11:04
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Speakers / Headphones (SigmaTel High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_102801BF&REV_1036
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5343.0001
Driver Date: 2/8/2007 01:11:04
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Digital Output (C-Media CM106 Like Sound Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: USB\VID_0D8C&PID_0006&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Driver Name: CM106.sys
Provider: C-Media Inc.
Driver Version: 5.12.0008.1702
Driver Date: 1/25/2007 22:01:08
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using hardware vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): ATI MOBILITY RADEON X1800
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 da7a64
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\ships\*.xml
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\shiptemplates\*.xml
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: No files found matching mask C:\Users\Phil\Documents\My Games\GC2DarkAvatar\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_MoreDetails_FText
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_Details_FormattedText
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask ./Data/English/Scenarios/*.GC2Scenario
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: Could not parse file screens\CustomAbilitieEntryWnd.dxpack for EFDX objects.
Debug Message: AbilityOptionEntry: Cannot find OBJID CustomAbilitie_Entry_Title
Debug Message: AbilityOptionEntry: Cannot find OBJID CustomAbilitie_Entry_Value
Debug Message: AbilityOptionEntry: Cannot find OBJID CustomAbilitie_Entry_Checkbox
Reply #32 Top
Looks like one of your interface files got corrupted--a reinstall should fix it up.
Reply #33 Top
WHERE does one download... ANYTHING on this site? I've tried using the update button on the game itslef and all that does is open your browser, which then proceeds to load empty pages. Is some server down?

I have been reading about this game all day, I went straight from work to buy it, installed it after walking in the door, and now... I can find no where on this site to download the updates. I can find the annoucement of updates for which there are no links. The game sounds awesome and I was very excited to play and now I can't even get started.
Reply #34 Top
To update GalCiv2 Gold--

1) Get Stardock Central (our download manager, used to get patches or even the entire game should you not have your discs handy to install from).

2) Install it and log in with the same account you made for the forum.

3) Go to the Tools menu in SDC, and choose Register Products.

4) Pick Games on the left in the Register Products window, then find GalCiv2 in the Product pull-down menu. Enter your email address (same as forum account, again) and serial number, then click Register. If you have GC2 Gold, repeat for Dark Avatar (use the same serial).

5) Back at the main screen of SDC, pick Games on the left. You should see GalCiv2 under a Purchased Products heading on the right side. Select it and click the Update button that appears.

6) Click the + next to GalCiv2 and update Dark Avatar as well if you have it.

That should do the trick. If you encounter an error message while trying to register the serial in (4), please contact [email protected].
Reply #35 Top
I've been having troubles with the game crashing at random times for a while now, at random places my whole computer will completely crash or restart. I've followed a number of the suggestions on here including getting a temperature reader for my motherboard but haven't seen anything, thanks in advance for the help.

Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 7/25/2007, 11:35:48
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: DITTDER
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Medallion BIOS v6.0
Processor: AMD Athlon(TM) XP 1800+, MMX, 3DNow, ~1.5GHz
Physical Memory: 1280MB RAM
Page File: 355MB used, 2827MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: CONNECT 3D RADEON 9600 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor AGP (0x4150)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_200217EE&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1024 x 768 (32 bit) (85Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6698
Driver Date: 6/13/2007 12:24:34
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: NVIDIA(R) nForce(TM) Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: NFORCE_VAD
Manufacturer ID: 1
Product ID: 100
Driver Name: nvapu.sys
Provider: NVIDIA Corporation
Driver Version: 6.14.0462.0000
Driver Date: 4/13/2005 12:34:02
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using hardware vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_5_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): CONNECT 3D RADEON 9600 Series
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 85
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Loading TechDefs
Debug Message: Max num techs: 273
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipTemplates
Debug Message: Loading ParsedHardpoints
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading AFMBModules
Debug Message: Loading ShipStyles
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 5 x 5
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Loading Turn Event Log
Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 3
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Colony Ship M1-5 105. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=9
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Destroying ship modconstructor 119. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Destroying ship Korath Colony Ship M1-9 113. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Scottlingas (15): Researching: Plasma Weapons
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 4
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Slider
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Scale
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Title
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Value
*DEBUG ERROR: ***MinorRaceWnd: Unknown edit field Foreign_Minor_List_Entry type: CustomListEntry ***
Debug Message: MinorRaceWnd: Cannot find OBJID Foreign_Minor_Race_Button_14
Debug Message: MinorRaceWnd: Cannot find OBJID Foreign_Minor_Race_Image_14
Debug Message: MinorRaceWnd: Cannot find OBJID Foreign_Minor_Race_Button_15
Debug Message: MinorRaceWnd: Cannot find OBJID Foreign_Minor_Race_Image_15
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 2
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Drengin Colony Ship M1-4 194. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 4
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_11
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_11
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_12
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_12
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_13
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_13
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Button_11
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Image_11
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Button_12
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Image_12
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Button_13
Debug Message: ForeignReportWnd: Cannot find OBJID Foreign_Report_Race_Image_13
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Drengin Colony Ship M1-4 111. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 7
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 6
Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ships\\S6_.shipcfg
Debug Message: Game Screen: Setting mode to 7
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=21
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Colony Ship M1-5 129. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=38
Debug Message: Popup Manager Update: Unhiding AchievementWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 8d
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Popup Manager Update: Updating window with ID=28
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message: Popup Manager Update: Unhiding SaveGameWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\New game.sav
Debug Message: Num Sectors Across: 5
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Colony Ship M1-5 126. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 9
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message: Game Screen: Setting mode to 8
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Korath Colony Ship M0-1 121. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Game Screen: Setting mode to 4
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Colony Ship M1-5 128. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Deleting previous save game.
Debug Message: About to auto save.
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Kyle\My Documents\My Games\GC2DarkAvatar\AutoSave.sav
Debug Message: Num Sectors Across: 5
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Finished auto save.
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Destroying ship Scottlingas Constructor M1-6 204. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Scottlingas (15): Researching: ECM
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 2
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 4
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 4
Reply #36 Top
I've been having troubles with the game crashing at random times for a while now, at random places my whole computer will completely crash or restart.


A spontaneous reboot often means your computer is tossing a Blue Screen of Death but is set to not display it. BSODs are generally caused by hardware or driver problems, and the error message it shows can help pin down exactly what the issue is.

To have your computer display BSODs instead of rebooting immediately, go to Control Panel->System Properties->Advanced Tab->Startup and Recovery Settings and uncheck 'automatically restart'.

The next time it crashes, you may get a BSOD similar to the one below (not all highlighted parts may be present):


Write down the information in the highlighted areas before turning your computer off. The information there can then be researched online to see if others have experienced similar problems, and what the cause was. You may also get a 'windows has recovered from a serious error' message when you turn your computer back on--if you do this, you should agree to send the report to microsoft. You'll then be forwarded to information about that error on Microsoft's knowledgebase, if they have any.
Reply #37 Top
Forgot to mention that bit. I saw that recommended to someone before so I've had it unchecked for a while, but I've never gotten the blue screen on restart. Most of the time what happens is the screen goes blank (not black) and I end up having to hit the reset button on the computer to get it to start up again. At that point I do get the "your computer was not shut down properly message" and the comp checks itself for errors. But I don't get the recovered from serious error message afterwards either.

Any ideas on what I could look at would be great but I've run diagnostics on all of my hardware and everything checks out. I looked through other people's problems and can't find anything that is similar.
Reply #38 Top
the screen goes blank (not black)


What's the distinction?

If the machine isn't automatically rebooting, have you tried using Ctrl-Alt-Delete / Ctrl-Shift-Esc to bring up task manager and kill the game without rebooting, or is it completely unresponsive?
Reply #39 Top
Blank as in it's receiving no input at all from the looks of it. I've hit ctrl-alt-delete and the like but the machine is completely unresponsive.
Reply #40 Top
Alright. I'm having a wonderful issue where GCII is crashing at random times during game play. Could be idling on the galaxy map, could be in the planet screen, maybe trading or checking stats. My system is pretty venerable as far as computers go - just about 6 years old. It's been updated a bit, and since I don't do much high-end gaming it has been keeping up just fine.

OS: XP SP2, in English, though it could probably use an update
Video: GeForce FX 5600 Ultra - I just updated the driver
Memory: 1280MB DDR266
CPU: AMD Athlon XP 2600 (~2.1GHz)
Motherboard: ASUS A7S333

Anyway, here's the debug report. I could get you a half dozen of these pretty quick, since it seems to be crashing pretty regularly now. I was OK at the start of the game, but the increase in ships and activity seems to be taking its toll.

Thanks.



Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 8/11/2007, 15:07:07
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: BRADCOMP
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: AMD Athlon(TM) XP, MMX, 3DNow, ~2.1GHz
Physical Memory: 1280MB RAM
Page File: 297MB used, 2836MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce FX 5600 Ultra
Manufacturer: NVIDIA
Chip Type: GeForce FX 5600 Ultra
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0311&SUBSYS_1944270F&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 1024 x 768 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6218
Driver Date: 6/29/2007 00:43:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Audigy Audio [A800]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00531102&REV_03
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1164
Driver Date: 12/8/2005 11:55:46
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Failed to find a device that can start with hardware vp mode. Trying sw vp.
Debug Message: Using software vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce FX 5600 Ultra
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Loading TechDefs
Debug Message: Max num techs: 273
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipTemplates
Debug Message: Loading ParsedHardpoints
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading AFMBModules
Debug Message: Loading ShipStyles
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 8 x 8
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Turn Event Log
Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=21
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message: Game Screen: Setting mode to 8
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Arcean Constructor M2-1 1736. Orbiting: 0
Debug Message: A* Path too long to calculate (83.384651). Aborting
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Deleting previous save game.
Debug Message: About to auto save.
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Finished auto save.
Debug Message: Eval
Debug Message: Eval
Debug Message: Eval
Debug Message: Eval
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet109.png
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: DomesticEspionageWnd: Cannot find OBJID Espionage_Slider_Title
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Yor Constructor M2-5 3294. Orbiting: 0
ASSERT ERROR in file .\Source\Starship.cpp at line 6766.
Debug Message: Destroying ship Yor Heavy Fighter M2-5 2883. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event Check: Indie League
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Random Event: End
Debug Message: Destroying ship Yor Freighter M1-1 1002. Orbiting: 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Deleting previous save game.
Debug Message: About to auto save.
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Bradlius\My Documents\My Games\GC2DarkAvatar\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Finished auto save.
Debug Message: Eval
Debug Message: Eval
Debug Message: Eval
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 4
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Slider
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Scale
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Title
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Value
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_11
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_11
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_12
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_12
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Button_13
Debug Message: ForeignUnitedPlanetsWnd: Cannot find OBJID Foreign_UP_Race_Image_13
*DEBUG ERROR: ***ForeignTreatiesWnd: Unknown edit field Foreign_Treaties_Lines_Window type: DrawingWindow ***
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Popup Manager Update: Updating window with ID=7
Debug Message: Popup Manager Update: Unhiding TradeWnd
Reply #41 Top
I've got a bit of a problem myself, the game runs fine and dosen't randomly crash and i haven't gotten an error message with anything, but anyway heres the problem. When I try to play a game AGAINST my custom races the game starts to load then the music stops and eventually the game just turns off, no messages or anything. I have no idea whats going on and i really would like some help please!
Reply #42 Top
Yeah I have a major problem.The video's such as the tutorials,intro and other cutscenes were jumping around a bit.So I put the anti aliasing down a bit from 4x to 3x and I restarted the game.When it coes back on the screen is several times larger than it should be over half the main menu is gone so I couldnt move it back up to 4x.So I took it off then put it back on and still no luck cold someone help me?
Reply #43 Top
Tolmekian, try disabling antialiasing and the 'enhanced ship rendering' option in the game's settings.

I N D Y Guy and Williamnight,

Please go to C:\Program Files\Stardock\Totalgaming\GalCiv2 (or wherever you installed the game at), open the debug.err file you find there in notepad, and copy/paste the contents into a post here. If this is a DA report, you'll find the debug in C:\Program Files\Stardock\Totalgaming\GalCiv2\DarkAvatar instead. This will give us some technical information that can help troubleshoot your problem.

Be sure to copy the debug immediately after the error occurs; if you start the game again, the debug will be erased and recreated for the new session.

Note: If running on Vista with DA 1.6b2 or later, the debug.err is now located in My Documents\My Games\GC2DarkAvatar.
Reply #44 Top
I tried to use the debug but it didnt work said it needed to now where the file was from.Isnt there any other way to correct this error?
Reply #45 Top
It's a plain text file. If you rename it to debug.txt, you can open it directly without needing to assocaite it.
Reply #47 Top
Then you can hold down the shift key and right click on it. There will be an 'Open With' option in the menu when you do that; pick it (if it opens a submenu, then pick 'choose program' in the submenu) and choose Notepad in the list that appears. If the checkbox in that window that says 'always use the selected program...' is unchecked, check it and click ok.
Reply #48 Top
Im at someone elses house right now so i can that text here a lit bit later but the game does the same thing on huge and gigantic maps and if i try to use more than 2 cpus on any map as well.
Reply #49 Top
here it is...

Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 8/12/2007, 11:17:07
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: DESKTOP
Operating System: Windows XP Professional (5.1, Build 2600) (2600.xpclnt_qfe.021108-2107)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: XPS-Z
BIOS: Default System BIOS
Processor: Intel Pentium III processor, ~1.0GHz
Physical Memory: 256MB RAM
Page File: 258MB used, 737MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce FX 5200
Manufacturer: NVIDIA
Chip Type: GeForce FX 5200
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_91101462&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 1280 x 960 (32 bit) (60Hz)
Monitor Name: Default Monitor
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8185
Driver Date: 10/10/2005 22:49:00
DirectX Acceleration Enabled: Yes

Display device 2:
Device Name: \\.\DISPLAY2
Card Name: NVIDIA GeForce FX 5200
Manufacturer: NVIDIA
Chip Type: GeForce FX 5200
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_91101462&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 640 x 480 (32 bit) (60Hz)
Monitor Name: Default Monitor
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8185
Driver Date: 10/10/2005 22:49:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Creative Sound Blaster PCI
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1274&DEV_1371&SUBSYS_13711274&REV_09
Manufacturer ID: 1
Product ID: 100
Driver Name: es1371mp.sys
Provider: Microsoft
Driver Version: 5.01.2501.0000
Driver Date: 8/17/2001 08:19:34
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Modem #0 Line Playback (emulated)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID:
Manufacturer ID: 1
Product ID: 81
Driver Name:
Provider:
Driver Version:
Driver Date:
Type: Emulated
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Failed to find a device that can start with hw vp mode. Trying mixed vp.
Debug Message: Using mixed vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_2_SAMPLES
Debug Message: Game Resolution: 1280 x 960
Debug Message: Running fullscreen.
Debug Message: HAL (mixed vp): NVIDIA GeForce FX 5200
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\ships\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: No files found matching mask C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_MoreDetails_FText
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_Details_FormattedText
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask ./Data/English/Scenarios/*.GC2Scenario
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Title
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Spinner_Back
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Title
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_List_Entry type: CustomListEntry ***
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_Avalible_List_Entry type: CustomListEntry ***
Debug Message: WARNING: GetShipStylePrefix called for civ and civ has no ship style
Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\(null)_ColonyShip.shipcfg
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Star Frequency: 4 Max Num Stars: 223
Debug Message: Planet Frequency: 4 Max Num Planets: 892
Debug Message: Galaxy Size Set: 12 x 12
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Star Density: Loose clusters.
Debug Message: Number of Unplaced Stars: 14.
Debug Message: Creating Random Map... Planets
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: Total planets placed: 65
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 300
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: Killing hidden planet surface init thread. Waiting for it to die.

Debug Message: Aborting hidden planet surface initialization.
Debug Message: Hidden planet surface init thread dead.
Debug Message: Killing hidden planet surface init thread. Waiting for it to die.

Debug Message: Hidden planet surface init thread dead.
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Star Frequency: 4 Max Num Stars: 65
Debug Message: Planet Frequency: 4 Max Num Planets: 260
Debug Message: Galaxy Size Set: 5 x 5
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Star Density: Loose clusters.
Debug Message: Number of Unplaced Stars: 17.
Debug Message: Creating Random Map... Planets
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: Total planets placed: 65
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 235
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: Creating Random Map... Asteroid Fields
Debug Message: Could not finish creating asteroid field group: Clair Asteroid Field - too many blocked tiles
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Drengin Empire: Intellence -> 50
Debug Message: Altarian Resistance: Intellence -> 50
Debug Message: Krieans: Intellence -> 50
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Distributing bonuses on planets...
Debug Message: Creating ships...
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 2
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message: Game Screen: Setting mode to 8
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=32
Debug Message: Popup Manager Update: Unhiding ShipDetailsWnd
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Drengin Empire Colony. Orbiting: 0
Debug Message: Destroying ship Altarian Resistance Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: Scottlingas (15): Researching: Galactic Warfare
Debug Message: Destroying ship Krieans Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Popup Manager Update: Updating window with ID=13
Debug Message: Game Screen: Setting mode to 9
Debug Message: Popup Manager Update: Unhiding PlanetWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Scottlingas (15): Researching: Space Militarization
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Tried to enter unprintable character: 8
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Random Event: End
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Scottlingas (15): Researching: Starship Defenses
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 0a
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Scottlingas (15): Researching: Xeno Communications
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Tried to enter unprintable character: 8
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Random Event: End
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Scottlingas (15): Researching: Space Weapons
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Cannot find texture Gfx\Thumbnails\planets\Planet10.png
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: First contact: Altarian Resistance Space Miner at position 2550.000000,1150.000000 rotation 0.000000
Debug Message: First contact: Altarian Resistance Space Miner at position 2550.000000,1150.000000 rotation 0.000000
Debug Message: First contact: Altarian Resistance Space Miner at position 2550.000000,1150.000000 rotation 0.000000
Debug Message: First contact: Altarian Resistance Space Miner at position 2550.000000,1150.000000 rotation 0.000000
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Colony Ship 11. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Popup Manager Update: Updating window with ID=10
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Debug Message: Popup Manager Update: Updating window with ID=8
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Debug Message: Popup Manager Update: Updating window with ID=16
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Debug Message: Eval
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Debug Message: Eval
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Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
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Debug Message: Game Screen: Setting mode to 4
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Slider
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Scale
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Title
Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Value
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Drengin Scout Ship M0-1 14. Orbiting: 1
Debug Message: Was Orbiting: Skowbo II
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Altarian Colony Ship M1-10 122. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Destroying ship Drengin Colony Ship M0-1 121. Orbiting: 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Drengin Colony Ship M0-1 125. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Altarian Constructor M0-11 116. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Altarian Colony Ship M1-10 127. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
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Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Scottlingas Constructor M2-6 145. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 8d
Debug Message: Popup Manager Update: Updating window with ID=18
Debug Message: Popup Manager Update: Unhiding UnitedPlanetsWnd
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Scottlingas (15): Researching: Stinger IV
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
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Debug Message: Popup Manager Update: Unhiding TradeWnd
Debug Message: Popup Manager Update: Updating window with ID=21
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Popup Manager Update: Updating window with ID=21
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Destroying ship Drengin Colony Ship M0-1 126. Orbiting: 0
Debug Message: Destroying ship Drengin Colony Ship M0-1 109. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Altarian Colony Ship M1-10 140. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
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Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Destroying ship Drengin Constructor M0-1 136. Orbiting: 0
Debug Message: Destroying ship Drengin Colony Ship M0-1 131. Orbiting: 0
Debug Message: Destroying ship Scottlingas Constructor M2-6 159. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=9
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Destroying ship Constructor 143. Orbiting: 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Constructor 129. Orbiting: 0
Debug Message: Popup Manager Update: Updating window with ID=32
Debug Message: StarbaseDetailsWnd: Cannot find OBJID Starbase_Details_Disband_Button
Debug Message: Error. String Not Found. Table: StarbaseDetailsWnd String Name: DisbandBtn
Debug Message: Popup Manager Update: Unhiding StarbaseDetailsWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Game Screen: Setting mode to 3
Debug Message: Destroying ship Drengin Constructor M0-1 147. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog default
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 3
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Altarian Colony Ship M2-8 150. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Freighter 153. Orbiting: 0
Debug Message: Game Screen: Setting mode to 11
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 11
Debug Message: Destroying ship Scout Ship M0-6 178. Orbiting: 1
Debug Message: Was Orbiting: Nestor IV
Debug Message: Destroying ship Scout Ship M0-6 179. Orbiting: 1
Debug Message: Was Orbiting: Hatch IV
Debug Message: Destroying ship Scout Ship M0-6 180. Orbiting: 1
Debug Message: Was Orbiting: Florin IV
Debug Message: Destroying ship Drengin Fleet 1. Orbiting: 0
Debug Message: Destroying ship Drengin Fleet 2. Orbiting: 0
Debug Message: Destroying ship Drengin Fleet 3. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 11
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=9
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Constructor 164. Orbiting: 0
Debug Message: Popup Manager Update: Updating window with ID=8
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Destroying ship Constructor 146. Orbiting: 0
Debug Message: Destroying ship Constructor 132. Orbiting: 0
Debug Message: Destroying ship Constructor 115. Orbiting: 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Game Screen: Setting mode to 11
Debug Message: Destroying ship Scout Ship M0-6 196. Orbiting: 1
Debug Message: Was Orbiting: Kwilas I
Debug Message: Destroying ship Scout Ship M0-6 197. Orbiting: 1
Debug Message: Was Orbiting: Nestor I
Debug Message: Destroying ship Scout Ship M0-6 199. Orbiting: 1
Debug Message: Was Orbiting: Hatch II
Debug Message: Destroying ship Scout Ship M0-6 201. Orbiting: 1
Debug Message: Was Orbiting: Florin V
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 11
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=9
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Destroying ship Constructor 71. Orbiting: 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Destroying ship Drengin Constructor M0-1 171. Orbiting: 0
Debug Message: Destroying ship Altarian Constructor M2-8 177. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=8
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Updating ZOC.
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 11
Debug Message: Destroying ship Scout Ship M0-6 218. Orbiting: 1
Debug Message: Was Orbiting: Gladstone IV
Debug Message: Destroying ship Scout Ship M0-6 220. Orbiting: 1
Debug Message: Was Orbiting: Sander II
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Eval
Debug Message: Scottlingas (15): Researching: Advanced Trade
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Neely\My Documents\My Games\GC2DarkAvatar\QuickSave.sav
Debug Message: Num Sectors Across: 5
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: OptionsWnd: Quit Btn
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Killing Galaxy: Completed
Debug Message: Shutting down sound system.
Debug Message: Clearing sound and music handles.
Debug Message: C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Overlays\Starbase_Mill_48.png not cleared 30 counts left.
Debug Message: C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Overlays\Starbase_Mine_48.png not cleared 7 counts left.
Debug Message: C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Overlays\Starbase_Res_48.png not cleared 42 counts left.
Debug Message: C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Overlays\Starbase_So_48.png not cleared 11 counts left.
Debug Message: Desplay_ShipList_Entry_Down.png not cleared 90 counts left.
Debug Message: Desplay_ShipList_Entry_Over.png not cleared 90 counts left.
Debug Message: Desplay_ShipList_Entry_Up.png not cleared 180 counts left.
Debug Message: Desplay_Small_Status_Frame_Up.png not cleared 180 counts left.
Debug Message: PlanetTex_C:\Program Files\Stardock\TotalGaming\GalCiv2\Data\HeightMaps\p11_h1_w512_h256_2420340915.raw_Earthlike not cleared 1 counts left.
Debug Message: TextFiledBack.png not cleared 180 counts left.
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 15867 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1131 of .\Source\editfields.cpp
Debug Message: Not all memory has been freed from memory system EditFields.
Debug Message: 2160 bytes of memory still allocated.

really need help at this
Reply #50 Top
Have you played again since encountering the issue starting a game with custom races? The debug you posted shows the game went on for some time, then was closed normally (some trouble clearing memory when it did so, but a normal close all the same).

Since the game writes a new debug each time you run it, you need to grab it and post it immediately after having the problem.

Without seeing that though, I'd say the most likely issue is that you're just running out of memory. Right now you have the bare minimum needed to run the game; with only 256MB of ram and a small swapfile you'll have to restrict yourself to small maps with few opponents. You can expand your options by increasing the size of your virtual memory to at least 2GB, but your performance will be poor if it's using nothing but virtual memory all the time. An upgrade to your RAM or a new machine entirely would really be the best solution.